1 |
[quote]Factories +250
|
1 |
[quote]Factories +250
|
2 |
Solars +10
|
2 |
Solars +10
|
3 |
Fusion +50
|
3 |
Fusion +50
|
4 |
Geo +25
|
4 |
Geo +25
|
5 |
Pylons +50
|
5 |
Pylons +50
|
6 |
Mexes +15
|
6 |
Mexes +15
|
7 |
\n
|
7 |
\n
|
8 |
...etc
|
8 |
...etc
|
9 |
\n
|
9 |
\n
|
10 |
Storage should grow organically with the size your eco. Building storage doesn't really add any meaningful decisions to the game. You just build 1 if your comm dies, otherwise never used.
|
10 |
Storage should grow organically with the size your eco. Building storage doesn't really add any meaningful decisions to the game. You just build 1 if your comm dies, otherwise never used.
|
11 |
Total nub-trap and another eco thing to remember to do. [/quote]
|
11 |
Total nub-trap and another eco thing to remember to do. [/quote]
|
12 |
At
this
point
why
are
you
not
suggesting
to
remove
storage
as
a
mechanic?
Have
it
be
something
constant,
transcended
and
possibky
infinite.
If
you're
bolting
it
on
literally
everything,
the
effect
is
the
same
as
to
remove
it.
|
12 |
At
this
point
why
are
you
not
suggesting
to
remove
storage
as
a
mechanic?
Have
it
be
something
constant,
transcendent
and
possibly
infinite.
If
you're
bolting
it
on
literally
everything,
the
effect
is
the
same
as
to
remove
it.
|
13 |
\n
|
13 |
\n
|
14 |
Compare with sonar. Currently, almost everything that may need sonar, has sonar. As a consequence, sonar pretty much does not exist. Storage on everything would be similar if not the same.
|
14 |
Compare with sonar. Currently, almost everything that may need sonar, has sonar. As a consequence, sonar pretty much does not exist. Storage on everything would be similar if not the same.
|