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I wish radar icons were easier to discern from eachother.

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Date Editor Before After
4/26/2018 7:38:54 PMSkasi before revert after revert
4/26/2018 6:07:52 PMSkasi before revert after revert
Before After
1 Oh gosh I remember when Mex and Storage had the same icon. And Pylon and Windgens. Good thing I changed them! \o/ 1 Oh gosh I remember when Mex and Storage had the same icon. And Pylon and Windgens. Good thing I changed them! \o/
2 \n 2 \n
3 For what it's worth, I always considered Zero-K to have relatively good and useful radar icons. Definitely far better than SupCom's (I couldn't tell any unit icons apart in supcom without looking really close and even then it was hard). They're also neater than S44's - for some reason I really didn't like those. 3 For what it's worth, I always considered Zero-K to have relatively good and useful radar icons. Definitely far better than SupCom's (I couldn't tell any unit icons apart in supcom without looking really close and even then it was hard). They're also neater than S44's - for some reason I really didn't like those.
4 \n 4 \n
5 But I do remember that there was room for improvement. Some icons are still shared (how about comm icons, are they still all the same?) and some details are lost (jumpjet symbols were a bit small or lacked contrast iirc). I agree that sometimes the light-dark contrast wasn't perfect, @ShadowWolfTJC. A complete overhaul would be the wrong way to go though, imo. And if it were to happen, then please make sure that they don't look worse and more important that no information gets lost! 5 But I do remember that there was room for improvement. Some icons are still shared (how about comm icons, are they still all the same?) and some details are lost (jumpjet symbols were a bit small or lacked contrast iirc). I agree that sometimes the light-dark contrast wasn't perfect, @ShadowWolfTJC. A complete overhaul would be the wrong way to go though, imo. And if it were to happen, then please make sure that they don't look worse and more important that no information gets lost!
6 \n 6 \n
7 @1a zoom out until you see them. 7 @1a zoom out until you see them.
8 [spoiler]If I remember correct, default distance required was always a bit off. If you want to adjust it, search for something along the lines of "UnitIconDist" ( that's the name in springsettings. cfg, no idea how it's called in the ingame menu, but remember the ingame options window has a very useful SEARCH button) . Personally I find something near 120 to be a nice number ( my backup springsettings. cfg says 111, while my non-backup one says 151) . Perhaps play around with numbers from 80 to 140 until you find something you like. [/spoiler] 8 [spoiler]If I remember correct, default distance required was always a bit off. If you want to adjust it, search for something along the lines of "UnitIconDist" ( that's the name in springsettings. cfg, no idea how it's called in the ingame menu, but remember the ingame options window has a very useful SEARCH button) . Personally I find something near 120 to be a nice number ( my backup springsettings. cfg says 111, while my non-backup one says 151) . Perhaps play around with numbers from 80 to 140 until you find something you like.
9 \n
10 You might have to enable advanced options for this to become adjustable. Also, I think you actually have to be ingame for the option to show up, not sure.[/spoiler]