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I wish radar icons were easier to discern from eachother.

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Date Editor Before After
4/26/2018 10:18:41 AMUSrankShadowWolfTJC before revert after revert
4/26/2018 10:17:36 AMUSrankShadowWolfTJC before revert after revert
4/26/2018 10:16:53 AMUSrankShadowWolfTJC before revert after revert
4/26/2018 10:13:51 AMUSrankShadowWolfTJC before revert after revert
Before After
1 Well, I just started work on some conceptual sprites that are mostly black with white highlights that would be recolorable depending on player color. Note that the black won't be transparent, as I'd like some good contrast between light and dark. Moreover, the reason why the sprites are mostly black instead of white is because I believe it's easier to spot light colors on dark backgrounds than the other way around. (Imagine trying to spot a fly in front of a floodlight, as compared to spotting a star in the night sky.) 1 Well, I just started work on some conceptual sprites that are mostly black with white highlights that would be recolorable depending on player color. Note that the black won't be transparent, as I'd like some good contrast between light and dark. Moreover, the reason why the sprites are mostly black instead of white is because I believe it's easier to spot light colors on dark backgrounds than the other way around. (Imagine trying to spot a fly in front of a floodlight, as compared to spotting a star in the night sky.)
2 \n 2 \n
3 So far, I'm covering most of the general unit roles. 3 So far, I'm covering most of the general unit roles.
4 [spoiler] 4 [spoiler]
5 Commander: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Commander.png[/img] 5 Commander: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Commander.png[/img]
6 Builder: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Builder.png[/img]
6 Scout: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Scout.png[/img] 7 Scout: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Scout.png[/img]
7 Raider: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Raider.png[/img] 8 Raider: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Raider.png[/img]
8 Skirmisher: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Skirmisher.png[/img] 9 Skirmisher: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Skirmisher.png[/img]
9 DPS Riot: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/DPS Riot.png[/img] 10 DPS Riot: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/DPS Riot.png[/img]
10 AoE Riot: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/AoE Riot.png[/img] 11 AoE Riot: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/AoE Riot.png[/img]
11 Assault: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Assault.png[/img] 12 Assault: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Assault.png[/img]
12 Precision Artillery: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Precision Artillery.png[/img] 13 Precision Artillery: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Precision Artillery.png[/img]
13 Saturation Artillery: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Saturation Artillery.png[/img] 14 Saturation Artillery: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Saturation Artillery.png[/img]
14 Anti-Air: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Anti-Air.png[/img] 15 Anti-Air: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Anti-Air.png[/img]
15 Sniper: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Sniper.png[/img] 16 Sniper: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Sniper.png[/img]
16 Assassin: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Assassin.png[/img] 17 Assassin: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Assassin.png[/img]
17 Bomb: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Bomb.png[/img] 18 Bomb: [img]http://i255.photobucket.com/albums/hh157/ShadowWolfTJC/Bomb.png[/img]
18 [/spoiler] 19 [/spoiler]
19 The idea behind these 32x32 designs is that they would be inserted into bigger 48x48 or 64x64 designs, so that the unit's role is emphasized in the center, while the unit's type comes 2nd, as it's displayed on the border regions surrounding the role. So basically, it's kinda what we already do now. 20 The idea behind these 32x32 designs is that they would be inserted into bigger 48x48 or 64x64 designs, so that the unit's role is emphasized in the center, while the unit's type comes 2nd, as it's displayed on the border regions surrounding the role. So basically, it's kinda what we already do now.