| 1 | [quote] That's why I suggested some post processing or slightly better textures instead of all kinds of post processing and HD textures. Just a slight improvement. I[/quote] | 1 | [quote] That's why I suggested some post processing or slightly better textures instead of all kinds of post processing and HD textures. Just a slight improvement. I[/quote] | 
                
                    | 2 | There 
            is 
            already 
            "some 
            postprocessing" 
            - 
            we 
            have 
            screenspace 
            dynamic 
            lighting,
             
            hdr 
            and 
            bloom.
             
            There's 
            a 
            Depth 
            of 
            Field 
            shader 
            somewhere 
            in 
            the 
            options,
             
            disabled 
            by 
            default 
            becaues 
            it 
            didn't 
            seem 
            to 
            really 
            add 
            much 
            value.
             
            @Shadowfury 
            uses 
            an 
            outline 
            shader 
            - 
            also 
            shipped,
             
            but 
            not 
            default-on 
            - 
            to 
            enhance 
            the 
            visuals 
            in 
            his 
            casts. | 2 | There 
            is 
            already 
            "some 
            postprocessing" 
            - 
            we 
            have 
            screenspace 
            dynamic 
            lighting,
             
            hdr 
            and 
            bloom.
             
            There's 
            a 
            Depth 
            of 
            Field 
            shader 
            somewhere 
            in 
            the 
            options,
             
            disabled 
            by 
            default 
            becaues 
            it 
            didn't 
            seem 
            to 
            really 
            add 
            much 
            value.
             
            @Shadowfury333 
            uses 
            an 
            outline 
            shader 
            - 
            also 
            shipped,
             
            but 
            not 
            default-on 
            - 
            to 
            enhance 
            the 
            visuals 
            in 
            his 
            casts. | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | You could throw in SSAO, figure out how to animate emissives on unit textures, add dynamic shadows for ground units, and whatnot - but now i'm confused about where you draw the line between "some" and "all". Perhaps you have some specific post-processing effects that you would suggest, though. | 4 | You could throw in SSAO, figure out how to animate emissives on unit textures, add dynamic shadows for ground units, and whatnot - but now i'm confused about where you draw the line between "some" and "all". Perhaps you have some specific post-processing effects that you would suggest, though. | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | Making the textures better doesn't simply amount to upscaling them to a higher resolution. You have to remake them to actually work with that resolution. That is unfortunately a lot of work, especially if the sources for the texturing process done by the original artist are nowhere to be found, which is the usual case. | 6 | Making the textures better doesn't simply amount to upscaling them to a higher resolution. You have to remake them to actually work with that resolution. That is unfortunately a lot of work, especially if the sources for the texturing process done by the original artist are nowhere to be found, which is the usual case. |