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game is good but could use some more eye candy

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Date Editor Before After
4/25/2018 10:31:50 AMEErankAdminAnarchid before revert after revert
Before After
1 The problem with this is that our art resources are very weak. We don't even have a single dedicated modeller at the moment. I guess i come closest to being such a person, and my output rate given my current schedule is 3 models per *year*. 1 The problem with this is that our art resources are very weak. We don't even have a single dedicated modeller at the moment. I guess i come closest to being such a person, and my output rate given my current schedule is 3 models per *year*.
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3 If you want the game to have better visuals, the first thing to figure out is where to find people to improve them. 3 If you want the game to have better visuals, the first thing to figure out is where to find people to improve them.
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5 Models wise, i've had a fairly decent experience with directing an outsider artist to produce a high-quality model from concept art and a long list of requirements (tank factory) that fits the game very well - so perhaps just finding some modellers would be sufficient. So for models, it is maybe possible to actually commission artists, if you've got big pockets. 5 Models wise, i've had a fairly decent experience with directing an outsider artist to produce a high-quality model from concept art and a long list of requirements (tank factory) that fits the game very well - so perhaps just finding some modellers would be sufficient. So for models, it is maybe possible to actually commission artists, if you've got big pockets.
6 \n 6 \n
7 Shaders are more difficult. Especially since having all the really fancy things requires a quite lot of changes to the engine and the game. E.g. a modern, gpu-based particle system would be a massive improvement over the currently used CEG and LUPS particles, but for that, not only you have to completely implement a major engine system from scratch, but also you have to reimplement every particle effect ZK has in this new system. 7 Shaders are more difficult. Especially since having all the really fancy things requires a quite lot of changes to the engine and the game. E.g. a modern, gpu-based particle system would be a massive improvement over the currently used CEG and LUPS particles, but for that, not only you have to completely implement a major engine system from scratch, but also you have to reimplement every particle effect ZK has in this new system.
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9 I would say also that one of the things that units mostly miss is good animations. Sadly, Spring doesn't really support easy outsider contributions to animations, because Spring animations are *code* that is run in a *synced* context. There are some crutch tools that allow you position the pieces, and i wrote a Blender addon to allow animation exports from Blender - albeit lacking a lot of major features modern animation software takes for granted, like bezier interpolation. However, my experience with directing outsider animator talent was a lot less stellar than my experience directing model work, in large because the entire animation papeline is garbage. 9 I would say also that one of the things that units mostly miss is good animations. Sadly, Spring doesn't really support easy outsider contributions to animations, because Spring animations are *code* that is run in a *synced* context. There are some crutch tools that allow you position the pieces, and i wrote a Blender addon to allow animation exports from Blender - albeit lacking a lot of major features modern animation software takes for granted, like bezier interpolation. However, my experience with directing outsider animator talent was a lot less stellar than my experience directing model work, in large because the entire animation pipeline is garbage.
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11 I will illustrate the animations point with this. Compare and contrast this with the lobsterly nerd pose that the Strike commander strikes when shooting in the actual game presently. 11 I will illustrate the animations point with this. Compare and contrast this with the lobsterly nerd pose that the Strike commander strikes when shooting in the actual game presently.
12 [img]https://media.discordapp.net/attachments/278805140708786177/291229787454963712/unknown.png?width=348&height=300[/img] 12 [img]https://media.discordapp.net/attachments/278805140708786177/291229787454963712/unknown.png?width=348&height=300[/img]