1 |
The problem with this is that our art resources are very weak. We don't even have a single dedicated modeller at the moment. I guess i come closest to being such a person, and my output rate given my current schedule is 3 models per *year*.
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1 |
The problem with this is that our art resources are very weak. We don't even have a single dedicated modeller at the moment. I guess i come closest to being such a person, and my output rate given my current schedule is 3 models per *year*.
|
2 |
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2 |
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|
3 |
If you want the game to have better visuals, the first thing to figure out is where to find people to improve them.
|
3 |
If you want the game to have better visuals, the first thing to figure out is where to find people to improve them.
|
4 |
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4 |
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5 |
Models wise, i've had a fairly decent experience with directing an outsider artist to produce a high-quality model from concept art and a long list of requirements (tank factory) that fits the game very well - so perhaps just finding some modellers would be sufficient. So for models, it is maybe possible to actually commission artists, if you've got big pockets.
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5 |
Models wise, i've had a fairly decent experience with directing an outsider artist to produce a high-quality model from concept art and a long list of requirements (tank factory) that fits the game very well - so perhaps just finding some modellers would be sufficient. So for models, it is maybe possible to actually commission artists, if you've got big pockets.
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6 |
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6 |
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7 |
Shaders are more difficult. Especially since having all the really fancy things requires a quite lot of changes to the engine and the game. E.g. a modern, gpu-based particle system would be a massive improvement over the currently used CEG and LUPS particles, but for that, not only you have to completely implement a major engine system from scratch, but also you have to reimplement every particle effect ZK has in this new system.
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7 |
Shaders are more difficult. Especially since having all the really fancy things requires a quite lot of changes to the engine and the game. E.g. a modern, gpu-based particle system would be a massive improvement over the currently used CEG and LUPS particles, but for that, not only you have to completely implement a major engine system from scratch, but also you have to reimplement every particle effect ZK has in this new system.
|
8 |
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|
8 |
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9 |
I
would
say
also
that
one
of
the
things
that
units
mostly
miss
is
good
animations.
Sadly,
Spring
doesn't
really
support
easy
outsider
contributions
to
animations,
because
Spring
animations
are
*code*
that
is
run
in
a
*synced*
context.
There
are
some
crutch
tools
that
allow
you
position
the
pieces,
and
i
wrote
a
Blender
addon
to
allow
animation
exports
from
Blender
-
albeit
lacking
a
lot
of
major
features
modern
animation
software
takes
for
granted,
like
bezier
interpolation.
However,
my
experience
with
directing
outsider
animator
talent
was
a
lot
less
stellar
than
my
experience
directing
model
work,
in
large
because
the
entire
animation
papeline
is
garbage.
|
9 |
I
would
say
also
that
one
of
the
things
that
units
mostly
miss
is
good
animations.
Sadly,
Spring
doesn't
really
support
easy
outsider
contributions
to
animations,
because
Spring
animations
are
*code*
that
is
run
in
a
*synced*
context.
There
are
some
crutch
tools
that
allow
you
position
the
pieces,
and
i
wrote
a
Blender
addon
to
allow
animation
exports
from
Blender
-
albeit
lacking
a
lot
of
major
features
modern
animation
software
takes
for
granted,
like
bezier
interpolation.
However,
my
experience
with
directing
outsider
animator
talent
was
a
lot
less
stellar
than
my
experience
directing
model
work,
in
large
because
the
entire
animation
pipeline
is
garbage.
|
10 |
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|
10 |
\n
|
11 |
I will illustrate the animations point with this. Compare and contrast this with the lobsterly nerd pose that the Strike commander strikes when shooting in the actual game presently.
|
11 |
I will illustrate the animations point with this. Compare and contrast this with the lobsterly nerd pose that the Strike commander strikes when shooting in the actual game presently.
|
12 |
[img]https://media.discordapp.net/attachments/278805140708786177/291229787454963712/unknown.png?width=348&height=300[/img]
|
12 |
[img]https://media.discordapp.net/attachments/278805140708786177/291229787454963712/unknown.png?width=348&height=300[/img]
|