1 |
In my opinion in-lobby proper validation requires graphical representation of build-tree: list of clickable icons, and probably remove editbox, leave maybe end-result static text string for "Very advanced users", and also add checkbox "Very advanced users". That way player doesn't have to misspell anything.
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1 |
In my opinion in-lobby proper validation requires graphical representation of build-tree: list of clickable icons, and probably remove editbox, leave maybe end-result static text string for "Very advanced users", and also add checkbox "Very advanced users". That way player doesn't have to misspell anything.
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2 |
In-lobby solution doesn't require AI alterations. But it doesn't looks as fast solution either.
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2 |
In-lobby solution doesn't require AI alterations. But it doesn't looks as fast solution either.
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3 |
Alternatively or additionally AI can be enhanced to understand in-game unit names (maybe even partial names). There's an AI feature request for that, but i always thought it's impractical. Anyway, changes to the AI side will probably make it into Zero-K only some time after steam release.
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3 |
Alternatively or additionally AI can be enhanced to understand in-game unit names (maybe even partial names). There's an AI feature request for that, but i always thought it's impractical. Anyway, changes to the AI side will probably make it into Zero-K only some time after steam release.
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4 |
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4 |
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5 |
WRT what should work now: CircuitAI accepts only internal unit names. Game may have its validations and interrupt attempts to build units forbidden by in-game names. That way we have AI that doesn't know about disabled units and thus tries to build it anyway, hence sometimes randomly in-game unit names works and sometimes not.
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5 |
WRT what should work now: CircuitAI accepts only internal unit names. Game may have its validations and interrupt attempts to build units forbidden by in-game names. That way we have AI that doesn't know about disabled units and thus tries to build it anyway, hence sometimes randomly in-game unit names works and sometimes not.
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6 |
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6 |
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7 |
Just
use
internal
unit
names,
prove
that
you
are
an
advanced
user
indeed!
|
7 |
Just
use
internal
unit
names
fo
now,
prove
that
you
are
the
advanced
user
indeed!
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