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disable units list doesn't work for the AI

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Date Editor Before After
4/24/2018 9:00:06 AMUAranklamer before revert after revert
Before After
1 In my opinion in-lobby proper validation requires graphical representation of build-tree: list of clickable icons, and probably remove editbox, leave maybe end-result static text string for "Very advanced users", and also add checkbox "Very advanced users". That way player doesn't have to misspell anything. 1 In my opinion in-lobby proper validation requires graphical representation of build-tree: list of clickable icons, and probably remove editbox, leave maybe end-result static text string for "Very advanced users", and also add checkbox "Very advanced users". That way player doesn't have to misspell anything.
2 In-lobby solution doesn't require AI alterations. But it doesn't looks as fast solution either. 2 In-lobby solution doesn't require AI alterations. But it doesn't looks as fast solution either.
3 Alternatively or additionally AI can be enhanced to understand in-game unit names (maybe even partial names). There's an AI feature request for that, but i always thought it's impractical. Anyway, changes to the AI side will probably make it into Zero-K only some time after steam release. 3 Alternatively or additionally AI can be enhanced to understand in-game unit names (maybe even partial names). There's an AI feature request for that, but i always thought it's impractical. Anyway, changes to the AI side will probably make it into Zero-K only some time after steam release.
4 \n 4 \n
5 WRT what should work now: CircuitAI accepts only internal unit names. Game may have its validations and interrupt attempts to build units forbidden by in-game names. That way we have AI that doesn't know about disabled units and thus tries to build it anyway, hence sometimes randomly in-game unit names works and sometimes not. 5 WRT what should work now: CircuitAI accepts only internal unit names. Game may have its validations and interrupt attempts to build units forbidden by in-game names. That way we have AI that doesn't know about disabled units and thus tries to build it anyway, hence sometimes randomly in-game unit names works and sometimes not.
6 \n 6 \n
7 Just use internal unit names, prove that you are an advanced user indeed! 7 Just use internal unit names fo now, prove that you are the advanced user indeed!