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[quote]Why there are 2 different states to begin with?
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[quote]Why there are 2 different states to begin with?
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2 |
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Why cloakers have On/Off status and Area cloaker enabled/disabled?[/quote]
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Why cloakers have On/Off status and Area cloaker enabled/disabled?[/quote]
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{{{We're jammin':
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{{{We're jammin':
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I wanna jam it wid you.
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I wanna jam it wid you.
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We're jammin', jammin',
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We're jammin', jammin',
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And I hope you like jammin', too}}}
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And I hope you like jammin', too}}}
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The
on/off
toggle
is
for
radar
jamming.
I
believe
in
the
past
you
could
cloak
without
jamming
(
affected
units
would
still
show
up
as
radar
dots)
so
two
separate
states
made
sense.
Nowadays
areacloak
requires
jammer
but
the
two
buttons
were
kept
because
it
would
require
a
bit
of
hackery
to
do
the
"natural"
three-state
button
-
the
onoff
toggle
is
two-state
but
it
is
the
only
way
to
use
native
jammin',
so
a
three-state
toggle
would
need
to
mess
with
the
onoff
state
on
its
own.
|
9 |
The
on/off
toggle
is
for
radar
jamming.
I
believe
in
the
past
you
could
cloak
without
jamming
(
affected
units
would
still
show
up
as
radar
dots)
so
two
separate
states
made
sense.
Nowadays
areacloak
requires
jammer
but
the
two
buttons
were
kept
because
it
would
require
a
bit
of
hackery
to
do
the
"natural"
three-state
button
-
the
onoff
toggle
is
two-state
but
it
is
the
only
way
to
use
native
jammin',
so
a
three-state
toggle
would
need
to
mess
with
the
onoff
state
on
its
own.
Patches
welcome.
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