1 |
@GoogleFrog I was actually in favour of allowing two factory plops even when facs were still prized at 600m. Simply because I love the added options you get from having two raiders, two assaults, the options of gs+ground start and so on. (This is pretty much the game mode I developed CSI in, as it plays a team game using a single ai controller)
|
1 |
@GoogleFrog I was actually in favour of allowing two factory plops even when facs were still prized at 600m. Simply because I love the added options you get from having two raiders, two assaults, the options of gs+ground start and so on. (This is pretty much the game mode I developed CSI in, as it plays a team game using a single ai controller)
|
3 |
If
@Fealthas
is
right
about
optimal
units,
then
we
have
a
balance
problem
imo.
If
you
think
having
more
factories
would
make
games
less
varied,
I'd
expect
the
opposite
to
happen:
I've
played
the
my
last
tournament
nearly
exclusively
with
cloaky
factory,
because
it
was
strong
in
the
meta
and
I
was
familiar
with
it.
The
easier
it
is
to
undo
a
bad
factory
choice,
the
less
risk
there
is
from
trying
something
different.
|
3 |
If
@Fealthas
is
right
about
optimal
units,
then
we
have
a
balance
problem
imo.
If
you
think
having
more
factories
would
make
games
less
varied,
I'd
expect
the
opposite
to
happen:
I've
played
my
last
tournament
nearly
exclusively
with
cloaky
factory,
because
it
was
strong
in
the
meta
and
I
was
familiar
with
it.
The
easier
it
is
to
undo
a
bad
factory
choice,
the
less
risk
there
is
from
trying
something
different.
|