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Campaign Feedback - Hovercraft and Amphbots

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Date Editor Before After
4/18/2018 3:53:16 PMUSrankShadowWolfTJC before revert after revert
4/9/2018 11:10:37 PMUSrankShadowWolfTJC before revert after revert
3/30/2018 4:53:12 AMUSrankShadowWolfTJC before revert after revert
3/30/2018 3:23:10 AMUSrankShadowWolfTJC before revert after revert
Before After
1 - Kalyp ( Easy) : Since I loved the Fencers so much for their long range and homing missiles, I decided to go spam Scalpels, backed by a handful of Maces, since I figured that they'd be an acceptable substitute. Although I had forgotten at the time that Daggers could take on enemy subs, my plan of attack involved taking control of the land 1st before moving onto the sea, so even when I was having trouble dealing with the enemy Seawolves, I was already about to win anyways. 1 - Kalyp ( Easy) : [spoiler]Since I loved the Fencers so much for their long range and homing missiles, I decided to go spam Scalpels, backed by a handful of Maces, since I figured that they'd be an acceptable substitute. Although I had forgotten at the time that Daggers could take on enemy subs, my plan of attack involved taking control of the land 1st before moving onto the sea, so even when I was having trouble dealing with the enemy Seawolves, I was already about to win anyways. [/spoiler]
2 \n 2 \n
3 - Blackmire ( Easy) : Sadly, the Amphbots didn't see much use here, aside from sneaking some Buoys behind the enemy base. Most of the work was done by masses of Fencers, with some Archer support. Moreover, it wasn't difficult protecting my mexes from the enemy's rovers with Stardust turrets, or my Commander. 3 - Blackmire ( Easy) : [spoiler]Sadly, the Amphbots didn't see much use here, aside from sneaking some Buoys behind the enemy base. Most of the work was done by masses of Fencers, with some Archer support. Moreover, it wasn't difficult protecting my mexes from the enemy's rovers with Stardust turrets, or my Commander. [/spoiler]
4 \n 4 \n
5 - Falloway ( Easy) : Who needs Flails or Claymores when you can have lots of Daggers instead, since they're perfectly capable of shooting at gunships and subs just as well as surface targets? While I had initially planned on besieging the enemy base with Phantoms, creating a land bridge for them to sneak to the enemy side's landmasses, I eventually built up enough Daggers where I could just sweep across the enemy's defenses, and into the heart of the enemy's base, and the Daggers would obliterate them all ( though I still kept them clear of the Stardust turrets) . I ended up finishing all objectives with at least 4 minutes ( of the 20-minute time limit) to spare ( though I probably could've done it much earlier had I decided to avoid building the Claymores, and spam Daggers from the start, only building the occasional Flail to meet my secondary objective requirements) . 5 - Falloway ( Easy) : [spoiler]Who needs Flails or Claymores when you can have lots of Daggers instead, since they're perfectly capable of shooting at gunships and subs just as well as surface targets? While I had initially planned on besieging the enemy base with Phantoms, creating a land bridge for them to sneak to the enemy side's landmasses, I eventually built up enough Daggers where I could just sweep across the enemy's defenses, and into the heart of the enemy's base, and the Daggers would obliterate them all ( though I still kept them clear of the Stardust turrets) . I ended up finishing all objectives with at least 4 minutes ( of the 20-minute time limit) to spare ( though I probably could've done it much earlier had I decided to avoid building the Claymores, and spam Daggers from the start, only building the occasional Flail to meet my secondary objective requirements) . [/spoiler]
6 \n 6 \n
7 - Sirlanna ( Easy) : Although, sadly, the Gauss didn't seem important enough to warrant building them for this mission, I'm glad to say that the Grizzlies were immensely helpful for this mission. Although I started producing Phantoms as soon as I had established a foothold on dry land, by that time, I already had so many Grizzlies that they were ultimately the ones to give me the win. Although I had to retreat some Grizzlies when they were low on health, thankfully, I planned ahead, and built a Caretaker near my foothold ( where I had my Cloakbot Factory set up, along with some Gausses for defense) . 7 - Sirlanna ( Easy) : [spoiler]Although, sadly, the Gauss didn't seem important enough to warrant building them for this mission, I'm glad to say that the Grizzlies were immensely helpful for this mission. Although I started producing Phantoms as soon as I had established a foothold on dry land, by that time, I already had so many Grizzlies that they were ultimately the ones to give me the win. Although I had to retreat some Grizzlies when they were low on health, thankfully, I planned ahead, and built a Caretaker near my foothold ( where I had my Cloakbot Factory set up, along with some Gausses for defense) .
8 \n 8 \n
9 As for what I escorted my Grizzlies with, I, of course, went with Scallops due to their role as a riot unit (and because they were amphibious, like the Grizzlies), though I also chose them over Reapers due to their spread shot and greater range. Also, I was surprised to find an Impaler on land, so I started building mass Glaives in case I need to rush them down. 9 As for what I escorted my Grizzlies with, I, of course, went with Scallops due to their role as a riot unit (and because they were amphibious, like the Grizzlies), though I also chose them over Reapers due to their spread shot and greater range. Also, I was surprised to find an Impaler on land, so I started building mass Glaives in case I need to rush them down.
10 \n 10 \n
11 As for how difficult this mission was, let's just say that I beat it in under 12 minutes. 20 minutes is just so generous, let alone 25. 11 As for how difficult this mission was, let's just say that I beat it in under 12 minutes. 20 minutes is just so generous, let alone 25. [/spoiler]