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whats the aim? .. to discover units that have few true counters.
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whats the aim? .. to discover units that have few true counters.
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.
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::
BASIC
RULES
::
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to
play
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you
must
beat
the
previous
unit
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cost
for
cost
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::
BASIC
RULES
::
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\n
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\n
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eg.
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name
a
unit/units
to
defend
with
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\n
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\n
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\\\
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or
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...................................................................
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\n
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player .1. SmokeLobster: __scorcher__
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\n
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...................................................................
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\n
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player .2. randomface: __stardust__ stardust wins
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\n
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...................................................................
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\n
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9 |
\n
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player
.
3.
Panzerfaust:
__cloaked
sniper__
cloaked
sniper
wins
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10 |
attack
a
defending
unit/units
and
beat
it
cost
for
cost
with
unit/units
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\n
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...................................................................
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///
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\n
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:: MORE RULES ::
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\n
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.. there is a minimum of 500 metal worth of units.. so if i chose flea.. it would be 500m of fleas
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\n
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.. the terrain is always flat and clear
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\n
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.. if it ends in a draw or double KO a new round can start with new unit
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\n
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.. units play with the skill and mindset of an average player.. so.. they can use anything
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such as 'boost' 'self destruct' 'target ground'
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\n
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:: SCORING ::
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\n
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.. if more then 50% agree : you win
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.. if less then 50% agree : you loose
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\n
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