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Make an invention that could not be beaten, but however no one could be inspired by your invention unless encountered.
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1 |
Make an invention that could not be beaten, but however no one could be inspired by your invention unless encountered.
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2 |
I exclude basic tanks, aircraft, and mechs etc, servos and rotors and combustion do not count as encountered science.
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I exclude basic tanks, aircraft, and mechs etc, servos and rotors and combustion do not count as encountered science.
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3 |
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4 |
You are aloud to use basic sciences such as lasers, cannons, warp gates anything you find in your average futuristic science fiction. The complexities found with basic science, that you can't touch.
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4 |
You are aloud to use basic sciences such as lasers, cannons, warp gates anything you find in your average futuristic science fiction. The complexities found with basic science, that you can't touch.
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5 |
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6 |
Your invention will not take effect if your explanation isn't fair enough comprehensible.
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6 |
Your invention will not take effect if your explanation isn't fair enough comprehensible.
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7 |
the science storm and I can assume you know how to play it, simply make something better than anyone else and win, the losers do not have any say whether their intelligent or not, that's for the victor's choice.
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7 |
the science storm and I can assume you know how to play it, simply make something better than anyone else and win, the losers do not have any say whether their intelligent or not, that's for the victor's choice.
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