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Zero-k finding further complexities for players to use?

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Date Editor Before After
3/17/2018 7:04:05 PMFIrankVermind before revert after revert
3/17/2018 7:01:54 PMFIrankVermind before revert after revert
3/17/2018 6:59:23 PMFIrankVermind before revert after revert
Before After
1 I also have trouble understanding DrKran, but I can guess this much: 1 I also have trouble understanding DrKran, but I can guess this much:
2 \n 2 \n
3 iron capacitor = metal storage 3 iron capacitor = metal storage
4 materializer = factory 4 materializer = factory
5 transmitter = nanospray 5 transmitter = nanospray
6 \n 6 \n
7 He seems to think that because factories can use metal continuously instead of pre-payment as is usual in strategy games, that they are able to freely mold or "draw" any kind of shapes and units from the metal. 7 He seems to think that because factories can use metal continuously instead of pre-payment as is usual in strategy games, that they are able to freely mold or "draw" any kind of shapes and units from the metal.
8 \n
9 However, Zero-K can only build predefined units. The unit building "spray" animation, and the wireframe of the unit that you see before it is complete, is just a clever trick that is in essence just a progress bar.