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Commander Module Design

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Date Editor Before After
3/15/2018 6:20:30 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]A fix is moving part of the cost and attribute boosts of the level4 form to the level 3 form.[/quote] 1 [quote]A fix is moving part of the cost and attribute boosts of the level4 form to the level 3 form.[/quote]
2 I doubt this can be done well. Basic attribute boosts are necessarily less cost-effective than ordinary units. I think the change needs to be qualitative. 2 I doubt this can be done well. Basic attribute boosts are necessarily less cost-effective than ordinary units. I think the change needs to be qualitative.
3 \n 3 \n
4 [quote]Bad idea. Why boring? Range is better atm because it boosts the weapon value further as it's stacked, and because commanders can't trade shots with zk's high dps, short ranged raiders and riots and reasonably get out alive. It could easily give 12% per module with no drawback and people would still only get a few, possibly after maxing out range.[/quote] 4 [quote]Bad idea. Why boring? Range is better atm because it boosts the weapon value further as it's stacked, and because commanders can't trade shots with zk's high dps, short ranged raiders and riots and reasonably get out alive. It could easily give 12% per module with no drawback and people would still only get a few, possibly after maxing out range.[/quote]
5 This is exactly the reason why it's a good idea. Commanders should not be able to fight riots at short range cost-effectively, and given that that is true, the individual damage booster cannot be good. Perhaps it could be saved with the 3x max treatment. 5 This is exactly the reason why it's a good idea. Commanders should not be able to fight riots at short range cost-effectively, and given that that is true, the individual damage booster cannot be good. Perhaps it could be saved with the 3x max treatment.
6 \n 6 \n
7 [quote]I disagree with this. Jump's somewhat overrated, the commander is already only 10% faster than the others, and gets considerably less HP/level. I don't think the blind RPS associated with commanders' innate differences is an issue because they're all slow.[/quote] 7 [quote]I disagree with this. Jump's somewhat overrated, the commander is already only 10% faster than the others, and gets considerably less HP/level. I don't think the blind RPS associated with commanders' innate differences is an issue because they're all slow.[/quote]
8 Having seen a bunch of cheese games determined by initial chassis choice of the defender I don't really have an answer besides "you're wrong". 8 Having seen a bunch of cheese games determined by initial chassis choice of the defender ( sometimes in combination with factory choice, but all the same) I don't really have an answer besides "you're wrong".
9 \n 9 \n
10 [quote]Special modules that strictly boost specific weapons are bad. This risks developers making the weapon not worth picking unless in conjunction with said modules.[/quote] 10 [quote]Special modules that strictly boost specific weapons are bad. This risks developers making the weapon not worth picking unless in conjunction with said modules.[/quote]
11 They're not great, but your reason tends towards baseless slander. I would say they are bad because they make the other option the only viable one in some cases. Having three minor subsystems might help with that. 11 They're not great, but your reason tends towards baseless slander. I would say they are bad because they make the other option the only viable one in some cases. Having three minor subsystems might help with that.
12 \n 12 \n
13 [quote]this ability should be something that all commanders could do since the start, without any module requirement.[/quote] 13 [quote]this ability should be something that all commanders could do since the start, without any module requirement.[/quote]
14 I don't see a good reason to remove the risk/reward tradeoff of expanding boldly with one's commander. 14 I don't see a good reason to remove the risk/reward tradeoff of expanding boldly with one's commander.