Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Commander Module Design

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/14/2018 3:22:59 PMAUrankAdminAquanim before revert after revert
3/14/2018 3:21:22 PMAUrankAdminAquanim before revert after revert
3/14/2018 3:19:59 PMAUrankAdminAquanim before revert after revert
3/14/2018 3:17:53 PMAUrankAdminAquanim before revert after revert
3/14/2018 3:16:20 PMAUrankAdminAquanim before revert after revert
3/14/2018 3:15:05 PMAUrankAdminAquanim before revert after revert
3/14/2018 3:14:00 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]You don't want com morphing to be encouraged in competitive matches and that makes sense due to how hard it is to balance. This means that playing to win will usually mean not morphing your com. With the severely nerfed chassis, this would actually make those matches less diverse. Is this intended? [/quote] 1 [quote]You don't want com morphing to be encouraged in competitive matches and that makes sense due to how hard it is to balance. This means that playing to win will usually mean not morphing your com. With the severely nerfed chassis, this would actually make those matches less diverse. Is this intended? [/quote]
2 [quote]I like the alternate paths approach, but i don't think this design changes much about the Level 3 issue because almost every minor subsystem listed is a previous Level 3 module or is similar in magnitude. [/quote] 2 [quote]I like the alternate paths approach, but i don't think this design changes much about the Level 3 issue because almost every minor subsystem listed is a previous Level 3 module or is similar in magnitude. [/quote]
3 With respect to both of these points, I would be looking to balance the level 3 modules ( and levelling costs in general) such that morphing to level 3 ( and sometimes 4) is situationally a reasonable idea, without being necessary every game. This is likely to require a fair bit of polish. 3 With respect to both of these points, I would be looking to balance the level 3 modules ( and levelling costs in general) such that morphing to level 3 ( and sometimes 4) is situationally a reasonable idea in competitive games, without being necessary every game. This is likely to require a fair bit of polish.
4 \n 4 \n
5 I think I need to add something: while I would like the different chassis to feel diverse, [b]diversity at level 1/2 is problematic because of the blind Rock-Paper-Scissors effect[/b]. When cheeses like comdrop are much harder to hold with Recon/Engineer but otherwise the latter chassis are better, that seems pretty poor. Making the level 1/2 chassis more similar but trying to diversify in later levels (which are not so subject to blind RPS), and making those later levels somewhat more likely to appear than currently, is my compromise. 5 I think I need to add something: while I would like the different chassis to feel diverse, [b]diversity at level 1/2 is problematic because of the blind Rock-Paper-Scissors effect[/b]. When cheeses like comdrop are much harder to hold with Recon/Engineer but otherwise the latter chassis are better, that seems pretty poor. Making the level 1/2 chassis more similar but trying to diversify in later levels (which are not so subject to blind RPS), and making those later levels somewhat more likely to appear than currently, is my compromise.
6 \n 6 \n
7 [quote]I like the subsystems route of unique choices to commander chassis. 7 [quote]I like the subsystems route of unique choices to commander chassis.
8 \n 8 \n
9 These could be really good but limited by level to reduce impact on 1v1 play.[/quote] 9 These could be really good but limited by level to reduce impact on 1v1 play.[/quote]
10 I would prefer to make changes which [b]do[/b] impact 1v1 play, but don't break it. The dichotomy between large teams "trololol look at my meme com" and 1v1/small teams "srs bsns no morph allowed" does not feel nice to me. 10 I would prefer to make changes which [b]do[/b] impact 1v1 play, but don't break it. The dichotomy between large teams "trololol look at my meme com" and 1v1/small teams "srs bsns no morph allowed" does not feel nice to me.
11 \n 11 \n
12 I think the uselessness of Level 3 has a significant amount to do with this (even though cloak, shield, etc. unlock at Level 3, they are typically not very useful until one's com is much stronger, or at least until one has a manual fire weapon at 4). I have morphed to Disruptor Bomb occasionally in serious 1v1 play but the cost of having to pay for an intervening level I got no utility out of was pretty painful. 12 I think the uselessness of Level 3 has a significant amount to do with this (even though cloak, shield, etc. unlock at Level 3, they are typically not very useful until one's com is much stronger, or at least until one has a manual fire weapon at 4). I have morphed to Disruptor Bomb occasionally in serious 1v1 play but the cost of having to pay for an intervening level I got no utility out of was pretty painful.