1 |
Raiders and other ground units killing gunships is caused by gunships flying so friggen low. They're barely a step up from hovering -- and in many cases, they fly lower than the tops of units.
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1 |
Raiders and other ground units killing gunships is caused by gunships flying so friggen low. They're barely a step up from hovering -- and in many cases, they fly lower than the tops of units.
|
2 |
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2 |
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3 |
Presumably this is because ground units typically don't have a cylindrical firing radius? IMO that's fine if ground units need to get slightly closer than normal to hit gunships -- gives a reason to make AA instead of relying on Reavers and Ogres to be the uber go-to units.
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3 |
Presumably this is because ground units typically don't have a cylindrical firing radius? IMO that's fine if ground units need to get slightly closer than normal to hit gunships -- gives a reason to make AA instead of relying on Reavers and Ogres to be the uber go-to units.
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4 |
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4 |
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5 |
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5 |
Other
than
that,
I'm
still
getting
my
feet
wet
again
--
I
could
have
probably
controlled
them
better
with
more
experience
--
but
one
of
the
things
I
love
about
Zero-K
is
that
it
automates
a
lot
of
the
tedious
micromanagement
present
in
other
RTS
games,
so
I'm
happy
with
a
larger
firing
arc
if
it
means
I
don't
have
to
position
my
units
just
so
in
order
for
them
to
fire.
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