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Locust is one of the few Gunships that really feels like it fits into the land unit RPS structure. It's a really great raider, amazing versus units with slow projectiles or undefended bases, but dies to LLT's and riots (You don't necessarily need dedicated AA to beat it, which is nice, anything that beats raiders will do).
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1 |
Locust is one of the few Gunships that really feels like it fits into the land unit RPS structure. It's a really great raider, amazing versus units with slow projectiles or undefended bases, but dies to LLT's and riots (You don't necessarily need dedicated AA to beat it, which is nice, anything that beats raiders will do).
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2 |
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2 |
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3 |
It
can
really
mess
people
up
if
there
is
no
air
game,
as
it's
all-terrain
and
extreme
speed
makes
it
able
to
avoid
most
defenses
and
hit
right
in
the
heart
of
the
eco.
But
if
there
is
a
plane
player
or
dedicated
AA,
it's
only
really
usable
as
a
fast-response
defensive
unit
versus
Sycthes
or
other
deep
raiders
(
Where
it
still
verymuch
excels,
nothing
is
better
at
scythe
hunting)
.
|
3 |
It
can
really
mess
people
up
if
there
is
no
air
game,
as
the
all-terrain
and
extreme
speed
makes
it
able
to
avoid
most
defenses
and
hit
right
in
the
heart
of
the
eco.
But
if
there
is
a
plane
player
or
dedicated
AA,
it's
only
really
usable
as
a
fast-response
defensive
unit
versus
Sycthes
or
other
deep
raiders
(
Where
it
still
verymuch
excels,
nothing
is
better
at
scythe
hunting)
.
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4 |
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5 |
So, if there are no planes and you started/switched gunships, Locust is a great opening to hit their eco hard and decisively. If the enemy has planes, you should probably pick Harpy instead though: That's just the matchup.
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5 |
So, if there are no planes and you started/switched gunships, Locust is a great opening to hit their eco hard and decisively. If the enemy has planes, you should probably pick Harpy instead though: That's just the matchup.
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6 |
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7 |
Here is a game where I made one Locust as an early raider and it worked pretty well: http://zero-k.info/Battles/Detail/481372
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7 |
Here is a game where I made one Locust as an early raider and it worked pretty well: http://zero-k.info/Battles/Detail/481372
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8 |
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8 |
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9 |
It would have worked much better and taken out a tonne of mexes too if I had have not abandoned it to go micro my Rapiers, but it forced much more than its cost in AA from the enemy. I probably could have just kept pumping Locusts once I had established there was no plane player as well, and permanently locked down their rear with them.
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9 |
It would have worked much better and taken out a tonne of mexes too if I had have not abandoned it to go micro my Rapiers, but it forced much more than its cost in AA from the enemy. I probably could have just kept pumping Locusts once I had established there was no plane player as well, and permanently locked down their rear with them.
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10 |
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11 |
It's a gamble to start it in team games though because it does tend to die to fighters which is why it's often avoided.
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11 |
It's a gamble to start it in team games though because it does tend to die to fighters which is why it's often avoided.
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