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B490725 19 on Battle for PlanetXVII-v01 (Multiplayer)

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Date Editor Before After
3/13/2018 2:39:21 AMAUrankAdminSaktoth before revert after revert
3/13/2018 2:38:00 AMAUrankAdminSaktoth before revert after revert
3/13/2018 2:35:51 AMAUrankAdminSaktoth before revert after revert
Before After
1 Strider hub can't be plopped which makes strider rush quite a bit worse, even then I don't know that I would pick striders over Krow. People used to play small maps with lots of players like Icy Run a lot, they had a heavy-unit focused meta with lots of comm morphing but people made a lot of anti-heavy to counter. People liked it because of the sparse resources and little raiding I think. 1 Strider hub can't be plopped which makes strider rush quite a bit worse, even then I don't know that I would pick striders over Krow. People used to play small maps with lots of players like Icy Run a lot, they had a heavy-unit focused meta with lots of comm morphing but people made a lot of anti-heavy to counter. People liked it because of the sparse resources and little raiding I think.
2 \n 2 \n
3 Coop faccing on a krow is markedly less complex but perhaps it was always inevitable. A lot of anti-heavy options probably don't really work against Krow. What would you chose if you could pick the perfect thing to counter it? A tonne of AA might work but that would definitely prevent you going on the offensive against the enemy comms and not even reliably take the Krow down which can just retreat and repair. 3 Coop faccing on a krow is markedly less complex but perhaps it was always inevitable. A lot of anti-heavy options probably don't really work against Krow. What would you chose if you could pick the perfect thing to counter it? A tonne of AA might work but that would definitely prevent you going on the offensive against the enemy comms and not even reliably take the Krow down which can just retreat and repair like Godde said.