Post edit history
Banshee balance state
Before | After | ||
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1 | I don't think [s]Banshee[/s] Locust has changed much since the last time it felt useful. The metagame at the moment might not favour Locust switches in many games but IMO the unit is not inherently weak. | 1 | I don't think [s]Banshee[/s] Locust has changed much since the last time it felt useful. The metagame at the moment might not favour Locust switches in many games but IMO the unit is not inherently weak. |
2 | \n | ||
3 | The idea of a Void Ray-like mechanic occured to me in the past but (as I was reminded then) ZK is unlike Starcraft in that weapons fire at locations rather than units. This means that Banshees could trivially charge up their weapons before engaging, and makes it impractical to track how long a unit has been firing at a specific target. |