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[quote]Are you using a tiling diffuse texture which matches exactly with the normal map?[/quote]
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[quote]Are you using a tiling diffuse texture which matches exactly with the normal map?[/quote]
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I'm pretty sure what you're seeing is because of [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url].
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I'm pretty sure what you're seeing is because of [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url].
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It's extremely powerful; consider the map Otago which is basically rolling soft color gradients and DNTS to add detail.
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It's extremely powerful; consider the map Otago which is basically rolling soft color gradients and DNTS to add detail.
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Now, if only it also supported similarly tiled/splatted speculars and emission... :D
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