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Aside from whether it's worth it, how do you balance this? I think, to be worthwhile for its primary (draining) mechanic, this unit needs to have higher energy(stolen)/cost than the energy sources it steals from have energy/cost. Otherwise:
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Aside from whether it's worth it, how do you balance this? I think, to be worthwhile for its primary (draining) mechanic, this unit needs to have higher energy(stolen)/cost than the energy sources it steals from have energy/cost. Otherwise:
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1) If you are using it to sabotage the enemy, It's cheaper to send in a glaive or a scythe and permanently destroy however many energy sources you can get to. This causes their energy to be drained permanently.
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1) If you are using it to sabotage the enemy, It's cheaper to send in a glaive or a scythe and permanently destroy however many energy sources you can get to. This causes their energy to be drained permanently.
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2) If you are using it to power your own economy, it's cheaper to build the usual energy sources which are cheaper.
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2) If you are using it to power your own economy, it's cheaper to build the usual energy sources which are cheaper.
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Of course, maybe you are using it to create a difference between your economies. Then it only needs to be half as good because "stealing" a solar is removing one enemy solar and adding your solar, for two solars worth of difference.
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Of course, maybe you are using it to create a difference between your economies. Then it only needs to be half as good because "stealing" a solar is removing one enemy solar and adding your solar, for two solars worth of difference.
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However, then comes the problem of counterplay. If i have a solar which because of the energy thief is powering my enemy, and i cannot kill the thief, i can self-destruct the solar, halving this difference - a blown up solar is no longer powering me, but it's also no longer powering the enemy. This is perverse.
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However, then comes the problem of counterplay. If i have a solar which because of the energy thief is powering my enemy, and i cannot kill the thief, i can self-destruct the solar, halving this difference - a blown up solar is no longer powering me, but it's also no longer powering the enemy. This is perverse.
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(Alternatively, as the attacker, i can instead send in a Dominatrix and steal an unlimited number of energy sources, while preventing their self-destruction. Perhaps this energy thief is just a different capture unit?).
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If i *can* reliably kill the thief, then its high killability needs to be factored into its price and again it's better to just honestly build/raid energy?
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If i *can* reliably kill the thief, then its high killability needs to be factored into its price and again it's better to just honestly build/raid energy?
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That all aside, it could of course be just an energy-draining siderm on an otherwise useful unit. Like the AA gun on gremlin scouts. This seems like to be the case because it's suggested it have a leveler sidearm, which would let it permanently sabotage an unlimited number of energy sources.
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That all aside, it could of course be just an energy-draining siderm on an otherwise useful unit. Like the AA gun on gremlin scouts. This seems like to be the case because it's suggested it have a leveler sidearm, which would let it permanently sabotage an unlimited number of energy sources.
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