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[quote]5.) upload the model into upspring -- you'll be able to name nodes and set the size and place emission points and stuff like that.[/quote]
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[quote]5.) upload the model into upspring -- you'll be able to name nodes and set the size and place emission points and stuff like that.[/quote]
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This step is optional and i would not advise this since engine has been supporting Collada for years now. Surely, most spring veterans prefer upspring and s3o, but then some of them also prefer 3do :P
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This step is optional and i would not advise this since engine has been supporting Collada for years now. Surely, most spring veterans prefer upspring and s3o, but then some of them also prefer 3do :P
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[quote]6.) create the animation -- I don't know if there is a tool for this, I never knew of any. Try to look for the animations of a similar unit as an example to start off from. Aside from the creation of the actual model, this is probably the most time intensive step. It helps if you know how to program, but the commands are pretty easy to understand; mostly just translation/rotation of pieces.
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[quote]6.) create the animation -- I don't know if there is a tool for this, I never knew of any. Try to look for the animations of a similar unit as an example to start off from. Aside from the creation of the actual model, this is probably the most time intensive step. It helps if you know how to program, but the commands are pretty easy to understand; mostly just translation/rotation of pieces.
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[/quote]
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[/quote]
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Shameless self plug: [url=https://github.com/Anarchid/blender2lus]blender2lus[/url].
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Shameless self plug: [url=https://github.com/Anarchid/blender2lus]blender2lus[/url].
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[quote]9. Convince the current developers (that is GoogleFrog) that your unit belongs to ZK and fills a certain niche in a factory. [/quote]
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If the unit has a good model, it may at least end up in the "unused" roster of "experimental" units and make it into missions, see Nebula for example.
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