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[quote]Can someone just fucking simplify the whole thing im sick of people going "LOL DID HE SERIOUSLY JUST MAKE A WIND GEN ON THIS MAP? HURRRRHUEHIEHUE"[/quote]
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[quote]Can someone just fucking simplify the whole thing im sick of people going "LOL DID HE SERIOUSLY JUST MAKE A WIND GEN ON THIS MAP? HURRRRHUEHIEHUE"[/quote]
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2 |
Technically, wind generators are always better than solars.
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2 |
Technically, wind generators are always better than solars.
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3 |
Two wind generator on the lowest possible elevation should on average produce 2.5 energy per second which is better than a solar collector.
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3 |
Two wind generator on the lowest possible elevation should on average produce 2.5 energy per second which is better than a solar collector.
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5 |
[quote]Either make the value constant or some sort of straightforward relative height thing that makes logical sense.[/quote]Every time you place a wind generator, you see the minimal and maximum output of the wind generator. The average output of the wind generator is right between the lowest and highest output.
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[quote]Either make the value constant or some sort of straightforward relative height thing that makes logical sense.[/quote]Every time you place a wind generator, you see the minimal and maximum output of the wind generator. The average output of the wind generator is right between the lowest and highest output.
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If it says 0-2.5 it will on average produce 1.25 energy per second. If it says 1-2.5 it will produce 1.75 per second on average. If it says 2-2.5 it will produce 2.25 per second on average. If it says 2.5-2.5 it will always produce 2.5 energy per second.
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If it says 0-2.5 it will on average produce 1.25 energy per second. If it says 1-2.5 it will produce 1.75 per second on average. If it says 2-2.5 it will produce 2.25 per second on average. If it says 2.5-2.5 it will always produce 2.5 energy per second.
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8 |
[quote]having average income on some maps of 2+ instead of 1.25 per wind generator doesn't "break" the game, but it makes the experience worse.
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[quote]having average income on some maps of 2+ instead of 1.25 per wind generator doesn't "break" the game, but it makes the experience worse.
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It also incentivizes some annoying rushes to cripple the opponents' E income early, which only some factories are good at, namely ones that produce blastwings (!!1).[/quote]On the contrary, a cheaper source of energy means sniping energy is less useful and less critical to the enemy operations.
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It also incentivizes some annoying rushes to cripple the opponents' E income early, which only some factories are good at, namely ones that produce blastwings (!!1).[/quote]On the contrary, a cheaper source of energy means sniping energy is less useful and less critical to the enemy operations.
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If you fear blastwings, you can just spread out the wind generators at start of the game so you don't lose more than 1 or 2. That way, Blastwings will hardly make cost by destroying wind generators.
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If you fear blastwings, you can just spread out the wind generators at start of the game so you don't lose more than 1 or 2. That way, Blastwings will hardly make cost by destroying wind generators.
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12 |
The downsides of wind generators are that:
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12 |
The downsides of wind generators are that:
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13 |
Their
income
is
variable(
this
makes
0-2.
5
wing
generators
bad
at
the
start
of
the
game
as
your
whole
energy
income
could
just
vanish
due
to
RnG.
Later
in
the
game,
you
can
make
Fusion
Reactors
for
higher
costefficiency
anyway.
I
wouldn't
recommend
making
wind
generators
in
a
1v1
unless
they
are
above
0.
5-2.
5
which
at
least
always
provides
a
decent
income)
.
|
13 |
Their
income
is
variable(
this
makes
0-2.
5
wind
generators
bad
at
the
start
of
the
game
as
your
whole
energy
income
could
just
vanish
due
to
RnG.
Later
in
the
game,
you
can
make
Fusion
Reactors
for
higher
costefficiency
anyway.
I
wouldn't
recommend
making
wind
generators
in
a
1v1
unless
they
are
above
0.
5-2.
5
which
at
least
always
provides
a
decent
income)
.
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14 |
They are fragile(Solars can be used as walls which might decrease your need to have defense).
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14 |
They are fragile(Solars can be used as walls which might decrease your need to have defense).
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15 |
They take up a lot of space(wind generators are volatile and will chain explode if put to close together)
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They take up a lot of space(wind generators are volatile and will chain explode if put to close together)
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16 |
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16 |
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