1 |
@Godde
your
arguments
about
separating
1v1
and
team
ratings
are
valid.
And
there
are
also
arguments
against
it.
For
example
it
can
be
good
to
separate
ratings
for
players
who
play
10
games
a
day,
but
there
are
also
players
who
play
2
games
per
month.
If
they
are
played
on
troll
maps,
it
can
be
better
to
include
them
to
everything.
|
1 |
@malric
those
are
good
questions.
It
seems
casual
rating
is
impacted
by
all
games
(
not
sure
about
noelo
and
silly
maps,
though)
.
@Godde's
change
seems
to
be
due
to
the
hourly
recomputation
based
on
his
1v1
games.
AFAIK
team
balance
only
uses
rating
average
currently.
See
[url=http://zero-k.
info/Forum/Thread/24625]this
thread
about
team
skill[/url].
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2 |
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3 |
@Godde your arguments about separating 1v1 and team ratings are valid. And there are also arguments against it. For example, it can be good to separate ratings for players who play 10 games a day, but there are also players who play 2 games per month. If they are played on troll maps, it can be better to include them to everything.
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2 |
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4 |
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3 |
How all those arguments weigh for prediction/balance quality on the whole can only be shown mathematically. I suppose this is what @DeinFreund did, so I trust what he says.
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5 |
How all those arguments weigh for prediction/balance quality on the whole can only be shown mathematically. I suppose this is what @DeinFreund did, so I trust what he says.
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4 |
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6 |
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5 |
What we can discuss about is the convenience of a system even if that worsens the prediction/balance quality or new systems that could improve quality but are not tested yet.
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7 |
What we can discuss about is the convenience of a system even if that worsens the prediction/balance quality or new systems that could improve quality but are not tested yet.
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8 |
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9 |
Furthermore, I think that subtracting one time stdev from mean to get shown rating is enough, rather than two times.
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