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UPDATED VERSION: [url=http://zero-k.info/Maps/Detail/56804]vBeta3[/url]
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12x12 (functionally-)symmetrical sea map.
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12x12 (functionally-)symmetrical sea map.
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A few notes:
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A few notes:
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* The coloured sand generally indicates shallow-ish water where Commanders and Amphs can use their above-water weapons, but subs can still path and shipfacs can be plopped.
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* The coloured sand generally indicates shallow-ish water where Commanders and Amphs can use their above-water weapons, but subs can still path and shipfacs can be plopped.
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* The lighting, features, mex textures, DNTS details and skybox are borrowed from Living Lands at the moment. Might replace them if I find something more suited.
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* The lighting, features, mex textures, DNTS details and skybox are borrowed from Living Lands at the moment. Might replace them if I find something more suited.
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* The rocks and trees can be reclaimed for resources.
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* The rocks and trees can be reclaimed for resources.
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* Corsairs can destroy the island mex if you force fire. They are well within Mariner build range from the water.
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* Corsairs can destroy the island mex if you force fire. They are well within Mariner build range from the water.
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