1 |
Looking
at
the
replays
linked
above
and
comparing
with
my
own
knowledge,
I
feel
like
the
problem
has
more
to
do
with
Jumpbots
in
general
and
the
Hover
vs.
Rover
matchup
than
blind
factory
RPS
in
this
instance.
Both
of
those
things
have
historically
been
very
wonky.
|
1 |
Looking
at
the
replays
linked
above
and
comparing
with
my
own
knowledge,
I
feel
like
the
problem
has
more
to
do
with
1v1
Jumpbot
start
and
the
Hover
vs.
Rover
matchup
than
blind
factory
RPS
in
this
instance.
Both
of
those
things
have
historically
been
very
wonky.
|
2 |
\n
|
2 |
\n
|
3 |
When plopping Jump what matchup did you think you might get that would be good/playable?
|
3 |
When plopping Jump what matchup did you think you might get that would be good/playable?
|
4 |
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|
4 |
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|
5 |
Last I checked the Hover vs Rover matchup was felt by the general public to be hover-favoured, what changed? Certainly I don't think strategies would have significantly changed had the players known each others' factories at the start, I don't think that aspect of the problem determined the outcome of this game.
|
5 |
Last I checked the Hover vs Rover matchup was felt by the general public to be hover-favoured, what changed? Certainly I don't think strategies would have significantly changed had the players known each others' factories at the start, I don't think that aspect of the problem determined the outcome of this game.
|
6 |
\n
|
6 |
\n
|
7 |
The blastwing gunship starts are kind of dumb but that may be addressable in other ways. They only seem to be common on some maps.
|
7 |
The blastwing gunship starts are kind of dumb but that may be addressable in other ways. They only seem to be common on some maps.
|