1 |
@B482506
looks
like
poor
earlygame
play
that
just
snowballed.
Consider
especially
the
first
Pyro.
It
stops
before
entering
the
enemy
base
and
does
literally
nothing
the
whole
game.
I
think
rushing
in
that
Pyro
would've
been
gamewinning
at
the
spot
(
base
only
had
LLT,
it
would
all
burn)
and
there
was
no
reason
not
to
go
closer
(
can
always
jump
away
if
playing
it
safe)
.
Then
there's
composition
(
Puppy
vs
Glaive:
makes
slight
cost,
but
defensively
Pyro
works
much
better;
Placeholder
vs
Rocko/Warrior:
doesn't
really
help
Moderator
who
has
CC
on
his
own
and
doesn't
care
much
about
the
root)
,
mismicro
(
jumping
Pyros
onto
Reavers
multiple
times)
and
misc
decisions
like
no
radar,
hardly
expanding
north,
or
maybe
even
the
unusually
early
base
nano
(
I
realize
it
was
to
make
use
of
the
second
nano's
reclaim
income
but
I
think
it
sacrificed
too
much
tempo)
.
|
1 |
@B482506
looks
like
poor
earlygame
play
that
just
snowballed.
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2 |
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3 |
Consider especially the first Pyro. It stops before entering the enemy base and does literally nothing the whole game. I think rushing in that Pyro would've been gamewinning at the spot (base only had LLT, it would all burn) but even if playing it safe there was no reason not to go closer (can always jump away if need be).
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4 |
\n
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5 |
Then there's composition (Puppy vs Glaive: makes slight cost, but defensively Pyro works much better; Placeholder vs Rocko/Warrior: doesn't really help Moderator who has CC on his own and doesn't care much about the root), mismicro (jumping Pyros onto Reavers multiple times), and misc decisions: no radar, hardly expanding north, maybe even the unusually early base nano (I realize it was to make use of the second nano's reclaim income but I think it sacrificed too much tempo).
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