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Reveal opponent factory in 1v1

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Date Editor Before After
1/12/2018 1:50:33 PMCHrankAdminDeinFreund before revert after revert
1/12/2018 1:46:01 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Two games which were lost with a victory chance ~90% because of factory RPS: 1 Two games which were lost with a victory chance ~90% because of factory RPS:
2 @B482490 2 @B482490
3 @B482506 3 @B482506
4 \n 4 \n
5 Me steamrolling a game with only 25% victory chance because of a lucky factory choice: 5 Me steamrolling a game with only 25% victory chance because of a lucky factory choice:
6 @B482671 6 @B482671
7 \n 7 \n
8 Fighting an uphill battle for twenty minutes simply because of an unlucky factory matchup is pretty much the most frustrating part about 1v1 for me. It is impossible to control and thus feels like a game of luck. On the other hand there is no thrill to winning a game where you get all the map for free simply because your raiders hardcounter the opponent's raiders. 8 Fighting an uphill battle for twenty minutes simply because of an unlucky factory matchup is pretty much the most frustrating part about 1v1 for me. It is impossible to control and thus feels like a game of luck. On the other hand there is no thrill to winning a game where you get all the map for free simply because your raiders hardcounter the opponent's raiders.
9 \n
10 I know there are some amazingly creative 1v1 players who always find a way to make their units work. This usually relies heavily on defensive play and using large raider groups to locally overwhelm the enemy. This has only become harder since the defender nerf.