Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Calculating team skill

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/3/2018 3:46:54 PMCHrankAdminDeinFreund before revert after revert
1/3/2018 3:46:35 PMCHrankAdminDeinFreund before revert after revert
Before After
1 @BigMac That is a perfect example of why you shouldn't rely on in-game statistics for a rating system. I've played the game as "unicorn" and "tomato" while keeping the same win rate. Such a system might be helpful if you want to determine a player's play style, but not to balance teams. 1 @BigMac That is a perfect example of why you shouldn't rely on in-game statistics for a rating system. I've played the game as "unicorn" and "tomato" while keeping the same win rate. Such a system might be helpful if you want to determine a player's play style, but not to balance teams.
2 \n 2 \n
3 I wouldn't want to officially encourage behaviour as you get it with wn-rating in zero-k. The awards are already going in this direction, no need to encourage stat-padding any more than that. 3 I wouldn't want to officially encourage behaviour as you get it with wn-rating in zero-k. The awards are already going in this direction. There's no need to encourage stat-padding any more than that.
4 \n 4 \n
5 It seems like standard deviation might be a good thing to try. 5 It seems like standard deviation might be a good thing to try.