| 1 | 
                    
                        
            This 
            criterion 
            runs 
            against 
            expansion 
            being 
            not 
            entirely 
            predictable.
             
            While 
            i 
            agree 
            with 
            the 
            overall 
            sentiment 
            - 
            there 
            should 
            be 
            vast 
            tracts 
            of 
            territory 
            which 
            are 
            not 
            directly 
            economic,
             
            i 
            find 
            this 
            version 
            is 
            a 
            bit 
            too 
            strict.
                     | 
                    1 | 
                    
                        
            This 
            criterion 
            runs 
            against 
            expansion 
            being 
            not 
            entirely 
            predictable.
             
            While 
            i 
            agree 
            with 
            the 
            overall 
            sentiment 
            - 
            there 
            should 
            be 
            vast 
            tracts 
            of 
            territory 
            which 
            are 
            not 
            directly 
            economic 
            - 
            i 
            find 
            this 
            version 
            is 
            a 
            bit 
            too 
            strict.
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            For example: if all the map has are four hotspots, two of which are starting positions of the players, you know where the other guy is going to expand to, so naked expansion cannot happen at all.
                     | 
                    3 | 
                    
                        
            For example: if all the map has are four hotspots, two of which are starting positions of the players, you know where the other guy is going to expand to, so naked expansion cannot happen at all.
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            If the map has just a bit more hotspots - say, three hotspots and one starting area per player - well, that's Ravaged which is "uniform spread of clusters".
                     | 
                    5 | 
                    
                        
            If the map has just a bit more hotspots - say, three hotspots and one starting area per player - well, that's Ravaged which is "uniform spread of clusters".
                     |