1 |
For
example
CSI
often
uses
attack-move.
But
it's
very
easy
to
implement
better
or
similar
behaviour
manually
in
the
AI.
This
gives
the
programmer
more
control
at
negligible
performance
cost.
|
1 |
For
example
CSI
often
uses
attack-move.
But
it's
very
easy
to
implement
better
or
similar
behaviour
manually
in
the
AI.
This
gives
the
programmer
more
control
at
negligible
performance
cost.
Attack-move
also
has
many
"bugs"
due
to
lua's
low
performance.
For
example
there
are
cases
where
skirmishers
will
walk
right
into
enemies
because
they
only
skirmish
their
active
target.
|