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Map Intersection_v3

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Date Editor Before After
11/30/2017 2:34:36 PMCHrankAdminDeinFreund before revert after revert
11/30/2017 2:30:54 PMCHrankAdminDeinFreund before revert after revert
11/30/2017 2:29:03 PMCHrankAdminDeinFreund before revert after revert
11/30/2017 2:28:33 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Just because our current elo system is unable to cope with this doesn't mean we can ignore it. Anyone who wants to understand or reproduce how our system works will be unable to do so because of a lack of information. This is part of the reason why it is near impossible to simulate zk elo outside of the live system. 1 Just because our current elo system is unable to cope with this doesn't mean we can ignore it. Anyone who wants to understand or reproduce how our system works will be unable to do so because of a lack of information. This is part of the reason why it is near impossible to simulate zk elo outside of the live system.
2 \n 2 \n
3 WHR or normal Elo using the new rating interface will properly apply map settings and allow you to retroactively change map settings. This makes it both easy to test the rating system outside of the live server and possible to administrate the rating system, for example by retroactively removing games with cheaters in them. 3 WHR or normal Elo using the new rating interface will properly apply map settings and allow you to retroactively change map settings. This makes it both easy to test the rating system outside of the live server and possible to administrate the rating system, for example by retroactively removing games with cheaters in them. *
4 \n
5 [spoiler]
6 *For performance reasons, these changes are only applied to past games after a server restart. It would be possible to implement this update efficiently if required regularly.
7 [/spoiler]
4 \n 8 \n
5 Besides that, I don't think this map is any less usable for elo estimation now than it was a year ago. So why would we have this status be time-dependent? 9 Besides that, I don't think this map is any less usable for elo estimation now than it was a year ago. So why would we have this status be time-dependent?