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Campaign Feedback - Rovers, Faraday and Puppy

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Date Editor Before After
11/13/2017 2:01:12 AMCHrankAdminDeinFreund before revert after revert
11/13/2017 2:00:25 AMCHrankAdminDeinFreund before revert after revert
Before After
1 I've played Happika now and I'll take back any comments about the campaign being easy.. 1 I've played Happika now and I'll take back any comments about the campaign being easy..
2 \n 2 \n
3 https://i.imgur.com/yWMjPBH.jpg 3 https://i.imgur.com/yWMjPBH.jpg
4 \n 4 \n
5 I've finished it on brutal but as you can see I didn't make the 6 minute objective. That's some nice defenses you put in that base. I should've probably read the briefing and the "kill mex to win" objective.. 5 I've finished it on brutal but as you can see I didn't make the 6 minute objective. That's some nice defenses you put in that base. I should've probably read the briefing and the "kill mex to win" objective..
6 \n 6 \n
7 Fun 10/10: Gatorz! 7 Fun 10/10: Gatorz!
8 Diff 5/7: porc allowed 8 Diff 5/7: porc allowed
9 \n 9 \n
10 \n 10 \n
11 Planet Cadentem on the other hand just felt like a boring slugfest. Spam badgers and win. I suppose that was the idea of the mission though. Giving the AI more defenses or units doesn't change the difficulty. One possible way of making it harder/more interesting might be the addition of a superweapon that has to be destroyed before it is completed. 11 Planet Cadentem on the other hand just felt like a boring slugfest. Spam badgers and win. I suppose that was the idea of the mission though. Giving the AI more defenses or units doesn't change the difficulty. One possible way of making it harder/more interesting might be the addition of a superweapon that has to be destroyed before it is completed.
12 \n 12 \n
13 Fun 1/5: felt like a team game 13 Fun 1/5: felt like a team game
14 Diff 1/10: Spam badgers, win. 14 Diff 1/10: Spam badgers, win. The only challenge is in the first 3 minutes where you should make sure not to get overrun.