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Zero-K - Dark Matter Soundtrack [8/10/2018]

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Date Editor Before After
11/3/2017 3:52:14 PMILrankhokomoko before revert after revert
Before After
1 [quote]I like songs in this .. imo we could afford greater variety of ingame music even at the cost of style mismatch.[/quote] 1 [quote]I like songs in this .. imo we could afford greater variety of ingame music even at the cost of style mismatch.[/quote]
2 I disagree. 2 I disagree.
3 Consistency is what gives character to a game, it is what makes it memorable. 3 Consistency is what gives character to a game, it is what makes it memorable.
4 You can't have a game where highly detailed 3D is used side by side with pixel art. Even though both can be absolutely magnificent and beautiful when alone, together the contrast will burn your eyes. 4 You can't have a game where highly detailed 3D is used side by side with pixel art. Even though both can be absolutely magnificent and beautiful when alone, together the contrast will burn your eyes.
5 \n 5 \n
6 With soundtracks in movies and games it is the same. The instruments and the style create a game's mood. If something doesn't fit the mood will be broken, even though you wouldn't always be able to point out why. 6 With soundtracks in movies and games it is the same. The instruments and the style create a game's mood. If something doesn't fit with the rest the mood will be broken, even though you wouldn't always be able to point out why.
7 When the mood is broken and people feel uneasy when playing ZK, they won't come back, as simple as that. 7 When the mood is broken and people feel uneasy when playing ZK, they won't come back, as simple as that.
8 \n 8 \n
9 [b]tl;dr: Consistency is crucial.[/b] 9 [b]tl;dr: Consistency is crucial.[/b]