1 |
[quote]I like songs in this .. imo we could afford greater variety of ingame music even at the cost of style mismatch.[/quote]
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1 |
[quote]I like songs in this .. imo we could afford greater variety of ingame music even at the cost of style mismatch.[/quote]
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2 |
I disagree.
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2 |
I disagree.
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3 |
Consistency is what gives character to a game, it is what makes it memorable.
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3 |
Consistency is what gives character to a game, it is what makes it memorable.
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4 |
You can't have a game where highly detailed 3D is used side by side with pixel art. Even though both can be absolutely magnificent and beautiful when alone, together the contrast will burn your eyes.
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4 |
You can't have a game where highly detailed 3D is used side by side with pixel art. Even though both can be absolutely magnificent and beautiful when alone, together the contrast will burn your eyes.
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5 |
\n
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5 |
\n
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6 |
With
soundtracks
in
movies
and
games
it
is
the
same.
The
instruments
and
the
style
create
a
game's
mood.
If
something
doesn't
fit
the
mood
will
be
broken,
even
though
you
wouldn't
always
be
able
to
point
out
why.
|
6 |
With
soundtracks
in
movies
and
games
it
is
the
same.
The
instruments
and
the
style
create
a
game's
mood.
If
something
doesn't
fit
with
the
rest
the
mood
will
be
broken,
even
though
you
wouldn't
always
be
able
to
point
out
why.
|
7 |
When the mood is broken and people feel uneasy when playing ZK, they won't come back, as simple as that.
|
7 |
When the mood is broken and people feel uneasy when playing ZK, they won't come back, as simple as that.
|
8 |
\n
|
8 |
\n
|
9 |
[b]tl;dr: Consistency is crucial.[/b]
|
9 |
[b]tl;dr: Consistency is crucial.[/b]
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