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[quote]@katastrophe
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[quote]@katastrophe
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i don´t think it is physically possible to make the soundscape of a 10v10 completely transparent... [/quote]
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i don´t think it is physically possible to make the soundscape of a 10v10 completely transparent... [/quote]
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It's impossible if you just stack sounds all over another.
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It's impossible if you just stack sounds all over another.
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Sounds further away from the camera need to be modulated to give the feeling of distance (and use a smaller frequency spectrum). Multi-Band Compression is needed to only make the most important sounds audible. For example you could hear 2 glaives fighting each other on an empty battlefield, but in a full on battle their volume would be reduced in favor of a goliath or nuke. The sound effects themselves should be restricted to a well defined frequency band each. This allows multiple sounds to play in parallel without conflicting.
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Sounds further away from the camera need to be modulated to give the feeling of distance (and use a smaller frequency spectrum). Multi-Band Compression is needed to only make the most important sounds audible. For example you could hear 2 glaives fighting each other on an empty battlefield, but in a full on battle their volume would be reduced in favor of a goliath or nuke. The sound effects themselves should be restricted to a well defined frequency band each. This allows multiple sounds to play in parallel without conflicting.
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This
requires
a
lot
of
work
and
only
starts
paying
back
towards
the
end
of
the
work.
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8 |
This
requires
a
lot
of
work
and
only
starts
paying
back
towards
the
end.
|