1 |
@katastrophe I think the current effects could be cleaned up, although depending on the engine's support for viewpoint dependent sound modulation and dynamic range compression. I don't have any actual suggestions for now. The goal would be to turn team battles from white noise into interesting soundscapes which needs a lot of fine-tuning. Anarchid did a great step with the new scythe sound.
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1 |
@katastrophe I think the current effects could be cleaned up, although depending on the engine's support for viewpoint dependent sound modulation and dynamic range compression. I don't have any actual suggestions for now. The goal would be to turn team battles from white noise into interesting soundscapes which needs a lot of fine-tuning. Anarchid did a great step with the new scythe sound.
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3 |
As
for
soundtrack,
I
love
the
tracks
from
Evan
King's
[url=https://evanking.
bandcamp.
com/album/enchiridion]Enchiridion
album[/url]
(
attribution
license)
.
They
have
a
modern
orchestral
feel.
I
have
my
doubts
whether
it
fits
as
a
zk
soundtrack,
yet
I'd
much
prefer
it
over
our
current
soundtrack.
|
3 |
As
for
soundtrack,
I
love
the
tracks
from
Evan
King's
[url=https://evanking.
bandcamp.
com/album/enchiridion]Enchiridion
album[/url]
(
attribution
license)
.
They
have
a
modern
orchestral
feel.
I
don't
think
it's
a
perfect
match,
yet
I'd
much
prefer
it
over
our
current
soundtrack.
|