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Zero-K v1.5.8.2

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Date Editor Before After
9/1/2017 6:04:13 PMDErankKlon before revert after revert
9/1/2017 5:59:34 PMDErankKlon before revert after revert
9/1/2017 5:58:56 PMDErankKlon before revert after revert
9/1/2017 5:58:24 PMDErankKlon before revert after revert
9/1/2017 5:56:35 PMDErankKlon before revert after revert
Before After
1 you didnt "nerf" athena as a second factory, you removed it. perhaps it was the best second fac choice whenever you needed specialist units, and maybe it was a bit too good at it, but i cant remember seeing a spectacular amount of athena 2nd fac usage in competetive games, so it probably wasnt that great. 1 you didnt "nerf" athena as a second factory, you removed it. perhaps it was the best second fac choice whenever you needed specialist units, and maybe it was a bit too good at it, but i cant remember seeing a spectacular amount of athena 2nd fac usage in competetive games, so it probably wasnt that great.
2 \n 2 \n
3 in any case that was probably balanced by its instability, lower buildpower and difficulty of use. 3 in any case that was probably balanced by its instability, lower buildpower and difficulty of use.
4 \n 4 \n
5 now, the de facto tech requirement and higher build power means it is likely going to be seen almost exclusively in the late to very late crazy-ffa-style-game, where it is going to be overpowered at rezing things. 5 now, the de facto tech requirement and higher build power means it is likely going to be seen almost exclusively in the late to very late crazy-ffa-style-game, where it is going to be overpowered at rezing things.
6 \n 6 \n
7 worse, it probably wont see much action as a sneaky constructor anymore because when you can finally field it, there wont be much uncovered room on the map where it can operate. 7 worse, it wont see more, but less action as a sneaky constructor - because when you can finally field it, there will be fewer uncovered, unprotected corners on the map that it needs to make something happen.
8 \n 8 \n
9 poor choice imo. changing the unit lineup (which is kinda random anyway) could have worked while keeping it in the game as a second factory choice. 9 poor choice imo. changing the unit lineup (which is kinda random anyway) could have worked while keeping it in the game as a second factory choice.
10 \n 10 \n
11 \n 11 \n