1 |
Supcom
does
this.
[spoiler]
[img]https://i.
imgur.
com/KjRIvJl.
png[/img]
[/spoiler]
|
1 |
Supcom
does
this.
Their
"grids"
only
work
with
direct
adjacency
and
I
think
they
have
lower
impact
than
ours.
[spoiler]
[img]https://i.
imgur.
com/KjRIvJl.
png[/img]
[/spoiler]
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2 |
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2 |
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3 |
[quote]their game performance will be much more affected by things like unit counters, basic economy management, not overbuilding defenses, and attacking.[/quote]
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3 |
[quote]their game performance will be much more affected by things like unit counters, basic economy management, not overbuilding defenses, and attacking.[/quote]
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4 |
These would also force them into the hardcore competitive playstyle. A nab typically wants to make a casual simcity with turrets and (sometimes explicitly) does not want to do the things you mention. When making a simcity, OD is the only way to increase income (extra mexspots and wrecks both lie beyond the porc line).
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4 |
These would also force them into the hardcore competitive playstyle. A nab typically wants to make a casual simcity with turrets and (sometimes explicitly) does not want to do the things you mention. When making a simcity, OD is the only way to increase income (extra mexspots and wrecks both lie beyond the porc line).
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