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Overdrive Graphics Idea

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Date Editor Before After
8/23/2017 6:42:41 PMPLrankAdminSprung before revert after revert
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1 Supcom does this. [spoiler] [img]https://i. imgur. com/KjRIvJl. png[/img] [/spoiler] 1 Supcom does this. Their "grids" only work with direct adjacency and I think they have lower impact than ours. [spoiler] [img]https://i. imgur. com/KjRIvJl. png[/img] [/spoiler]
2 \n 2 \n
3 [quote]their game performance will be much more affected by things like unit counters, basic economy management, not overbuilding defenses, and attacking.[/quote] 3 [quote]their game performance will be much more affected by things like unit counters, basic economy management, not overbuilding defenses, and attacking.[/quote]
4 These would also force them into the hardcore competitive playstyle. A nab typically wants to make a casual simcity with turrets and (sometimes explicitly) does not want to do the things you mention. When making a simcity, OD is the only way to increase income (extra mexspots and wrecks both lie beyond the porc line). 4 These would also force them into the hardcore competitive playstyle. A nab typically wants to make a casual simcity with turrets and (sometimes explicitly) does not want to do the things you mention. When making a simcity, OD is the only way to increase income (extra mexspots and wrecks both lie beyond the porc line).