Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B462937 1 on Mountain Pass V4 (Bots)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/19/2017 11:54:21 AMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]caretaker per factory value is too high in config. Factories have delay (just like spring's unit update cycle) before executing new order plus time for the low cost units to move away out of factory.[/quote] 1 [quote]caretaker per factory value is too high in config. Factories have delay (just like spring's unit update cycle) before executing new order plus time for the low cost units to move away out of factory.[/quote]
2 \n 2 \n
3 I think the caretaker per factory value is correct for current circuit behaviour. If you can make caretaker assist more quickly (normally they idle for a second or two before assisting atm) this issue will be lessened. 3 I think the caretaker per factory value is correct for current circuit behaviour. If you can make caretaker assist more quickly (normally they idle for a second or two before assisting atm) this issue will be lessened.
4 \n 4 \n
5 [quote]factories "under threat" doesn't build anything. Seen in the end of the game when bantha/catapult goes in 2D range of shot to amph factory - it starts idling. (probably this safety measure should be removed)[/quote] 5 [quote]factories "under threat" doesn't build anything. Seen in the end of the game when bantha/catapult goes in 2D range of shot to amph factory - it starts idling. (probably this safety measure should be removed)[/quote]
6 \n 6 \n
7 Yeah I don't think that functionality is beneficial (only situation I can see that being good is if factory is about to be over-run and it has an expensive unit it can cancel to recover the metal - bit situational). 7 Yeah I don't think that functionality is beneficial (only situation I can see that being good is if factory is about to be over-run and it has an expensive unit it can cancel to recover the metal - bit situational).
8 \n 8 \n
9 [quote]batch production (what Ivory_King asked long time ago) - should reduce pause between build orders.[/quote] 9 [quote]batch production (what Ivory_King asked long time ago) - should reduce pause between build orders.[/quote]
10 \n 10 \n
11 100% will help production of low weight units, but a lot more so if the caretakers are quicker to assist 11 100% will help production of low weight units, but a lot more so if the caretakers are quicker to assist
12 \n 12 \n
13 [quote]variable additional percent of factory buildpower over income. Currently it's hardcoded to 20%, but it probably should stay low with low metal-income and get higher with high metal-income.[/quote] 13 [quote]variable additional percent of factory buildpower over income. Currently it's hardcoded to 20%, but it probably should stay low with low metal-income and get higher with high metal-income.[/quote]
14 \n 14 \n
15 +1 15 +1
16 \n 16 \n
17 It would also help if circuit responding to M excess situation by pulling cons from repair and reclaim to build more facs, eco & porc. 17 It would also help if circuit responding to M excess situation by pulling cons from repair and reclaim to build more facs, eco & porc.
18 \n
19 \n
20 \n
21 \n
22 \n
23 \n
24 \n