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Map Zed 2.3

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Date Editor Before After
6/17/2017 12:19:35 PMCArankTheMooseIsLoose before revert after revert
6/17/2017 12:13:40 PMCArankTheMooseIsLoose before revert after revert
Before After
1 Lots of improvements this release, lighting is a little brighter, new custom brighter minimap ingame. 1 Lots of improvements this release, lighting is a little brighter, new custom brighter minimap ingame.
2 \n 2 \n
3 Lava is now of the more traditional red variety. Purple lava was funky but not nearly as distinct. 3 Lava is now of the more traditional red variety. Purple lava was funky but not nearly as distinct.
4 [img]http://i.imgur.com/tkTTMCp.png[/img] 4 [img]http://i.imgur.com/tkTTMCp.png[/img]
5 \n 5 \n
6 Crystal rings now randomly roate. Crystaltree shader gl. smoothing has been removed ( now made obsolete by user MSAA) , fixing nanospray, cloaking, and other issues. 6 Crystal rings now randomly rotate. Crystaltree shader gl. smoothing has been removed ( now made obsolete by user MSAA) , fixing nanospray, cloaking, and other issues.
7 [img]http://i.imgur.com/iPMDzxR.jpg[/img] 7 [img]http://i.imgur.com/iPMDzxR.jpg[/img]
8 \n 8 \n
9 30-60 degree slopes now have their own distinct sparkly detailing when viewed at a good resolution . 9 30-60 degree slopes now have their own distinct sparkly detailing when viewed at a good resolution .
10 [img]http://i. imgur. com/mkWcBXu. jpg[/img] 10 [img]http://i. imgur. com/NBBDL1r. png[/img]