1 |
Gauss
bounce
provides
unit
penetration
while
denying
ground
penetration.
The
correct
fix
to
that
is
not
changing
turretgauss.
lua
but
decoupling
ground
penetration
from
unit
penetration
in
the
engine,
which
then
renders
the
bounce
unnecessary
as
a
workaround
to
terrain
penetration.
|
1 |
Gauss
bounce
provides
unit
penetration
while
denying
ground
penetration,
which
with
Gauss
turret's
long
range
could
be
quite
degenerate
(
imagine
a
walled-in
Gauss
turret
shooting
things
while
being
immune
to
return
fire)
.
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2 |
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3 |
The correct fix to that is not changing turretgauss.lua but decoupling ground penetration from unit penetration in the engine, which then renders the bounce unnecessary as a workaround to terrain penetration.
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2 |
\n
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4 |
\n
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3 |
This also fixes the issue of fire being this weird weapon that ignores the terrain (which it currently has to be, because bouncy fire means quad damage from some angles).
|
5 |
This also fixes the issue of fire being this weird weapon that ignores the terrain (which it currently has to be, because bouncy fire means quad damage from some angles).
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