Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B458196 2 on Cold Snap 2 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/29/2017 12:31:17 PMCHrankAdminDeinFreund before revert after revert
5/29/2017 12:27:38 PMCHrankAdminDeinFreund before revert after revert
5/29/2017 12:27:13 PMCHrankAdminDeinFreund before revert after revert
5/29/2017 12:22:41 PMCHrankAdminDeinFreund before revert after revert
Before After
1 For me, every added counter to porc improves zk. [size=2]Especially considering that porc beats artillery in 1v1..[/size] 1 For me, every added counter to porc improves zk. [size=2]Especially considering that porc beats artillery in 1v1..[/size]
2 \n 2 \n
3 Gauss loses horribly to any unit combo of the same price, so it isn't any serious porc itself. 3 Gauss loses horribly to any unit combo of the same price, so it's closer to static artillery than porc.
4 \n 4 \n
5 @Skasi 5 @Skasi
6 Offender without LOS on nearby enemy defender outranges them thanks to radar targeting, but if you get LOS on the targets you can't hit them anymore due to overshoot prevention*. 6 Offender without LOS on nearby enemy defender outranges them thanks to radar targeting, but if you get LOS on the targets you can't hit them anymore due to overshoot prevention*.
7 \n 7 \n
8 [size=1]*Overshoot prevention can be circumvented, but let's not kill the fun yet[/size] 8 [size=1]*Overshoot prevention can be circumvented, but let's not kill the fun yet[/size]