1 |
I recently forgot about the veh-pathability of this map (the terrain does not make it all that clear, the 3 types of cliff look very similar). Why is this map designed as basically a bot-only map? I think it would be more interesting if vehicles could go everywhere that bots can go currently and a few extra bot ramps were added.
|
1 |
I recently forgot about the veh-pathability of this map (the terrain does not make it all that clear, the 3 types of cliff look very similar). Why is this map designed as basically a bot-only map? I think it would be more interesting if vehicles could go everywhere that bots can go currently and a few extra bot ramps were added.
|
3 |
The
texture
does
not
make
much
distinction
between
veh-pathable
and
bot
pathable
and
bot
pathable
and
impassible.
The
texture
should
not
be
expected
to
do
all
the
work
though.
The
terrain
itself
should
have
varying
geometry
based
on
the
type
of
ramp
and
they
should
be
hard
to
tell
apart.
For
example
Intersection
has
two
types
of
slope
and
they
are
kept
distinct.
Badlands
has
a
jagged
cliff/hill
for
its
bot
pathable
areas
and
smooth
sections
for
veh
pathable.
|
3 |
The
texture
does
not
make
much
distinction
between
veh-pathable
and
bot
pathable
and
bot
pathable
and
impassible.
The
texture
should
not
be
expected
to
do
all
the
work
though.
The
terrain
itself
should
have
varying
geometry
based
on
the
type
of
ramp
and
they
should
be
hard
to
tell
apart.
For
example
Intersection
has
two
types
of
slope
and
they
are
kept
distinct.
Barren
has
a
jagged
cliff/hill
for
its
bot
pathable
areas
and
smooth
sections
for
veh
pathable.
|