1 |
You're confusing weight with mass.
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1 |
You're confusing weight with mass.
|
2 |
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2 |
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3 |
Sumo
gravguns
work
on
mass.
Mass
is
dependent
on
health;
it
is
a
function
of
health
and
cost.
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3 |
Sumo
gravguns
work
on
mass.
Mass
is
dependent
on
max
health;
it
is
a
function
of
max
health
and
cost.
Current
health
does
not
affect
mass
(
ie.
damaged
units
do
not
get
easier
to
throw)
.
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4 |
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|
4 |
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5 |
Weight is a term used for cost in the context of other stats (ie. changing weight means changing both the cost, and other relevant stats proportionally).
|
5 |
Weight is a term used for cost in the context of other stats (ie. changing weight means changing both the cost, and other relevant stats proportionally).
|
6 |
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|
6 |
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7 |
Technically
nothing
prevents
mass
from
being
set
arbitrarily.
However
being
a
function
of
other
stats
is
done
by
design;
else
it'd
be
very
hard
to
gutfeel
the
mass.
|
7 |
Technically
nothing
prevents
mass
from
being
set
arbitrarily,
including
being
updated
dynamically
on
a
live
unit
(
for
example
due
to
damage
or
status
effects)
.
However
being
a
function
of
other
stats
and
staying
constant
is
done
by
design;
else
it'd
be
very
hard
to
gutfeel
the
mass.
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