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Perfect ground factory?

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Date Editor Before After
4/8/2017 2:56:54 AMAUrankSnuggleBass before revert after revert
4/8/2017 2:53:37 AMAUrankSnuggleBass before revert after revert
4/8/2017 2:46:58 AMAUrankSnuggleBass before revert after revert
4/6/2017 10:21:55 PMAUrankSnuggleBass before revert after revert
4/6/2017 10:08:53 PMAUrankSnuggleBass before revert after revert
4/6/2017 6:54:53 PMAUrankSnuggleBass before revert after revert
4/6/2017 6:51:31 PMAUrankSnuggleBass before revert after revert
4/6/2017 6:48:59 PMAUrankSnuggleBass before revert after revert
4/6/2017 6:48:10 PMAUrankSnuggleBass before revert after revert
4/6/2017 6:45:24 PMAUrankSnuggleBass before revert after revert
4/6/2017 7:04:25 AMAUrankSnuggleBass before revert after revert
4/6/2017 7:00:01 AMAUrankSnuggleBass before revert after revert
Before After
1 A thinking exercise: 1 A thinking exercise:
2 \n 2 \n
3 You get to make a factory with any 10 ground units. What units do you choose? 3 You get to make a factory with any 10 ground units. What units do you choose?
4 \n 4 \n
5 Balance is based on what is currently available (6/4/2017), and the current matchmaker map pool. What 10 unit composition do you think would have the highest possible win-rate against current meta? 5 Balance is based on what is currently available (6/4/2017), and the current matchmaker map pool. What 10 unit composition do you think would have the highest possible win-rate against current meta?
6 \n 6 \n
7 - Assume 1v1 7 - Assume 1v1
8 - Flying units are disallowed because that would break 1v1 meta beyond recognition. 8 - Flying units are disallowed because that would break 1v1 meta beyond recognition.
9 - Striders are allowed 9 - Striders are allowed
10 - Workers are included in the 10 10 - Workers are included in the 10
11 - Assume you might be up against flyers just like in a normal game 11 - Assume you might be up against flyers just like in a normal game
12 - You're allowed to switch factories, including to plane and GS facs 12 - You're allowed to switch factories, including to plane and GS facs
13 - Use units as of 6/4/2017 13 - Use units as of 6/4/2017
14 - Assume you're making a factory attempting to get the highest win-rate across the current map pool 14 - Assume you're making a factory attempting to get the highest win-rate across the current map pool
15 - Assume opposing facs are a mix of normal factories and custom like yours 15 - Assume opposing facs are a mix of normal factories and custom like yours
16 \n 16 \n
17 Running total: Up to @raaar 17 Running total: Up to @raaar
18 \n 18 \n
19 [color=yellow]Scalpel: 11[/color] 19 [color=yellow]Scalpel: 11[/color]
20 Warrior: 10 20 Warrior: 10
21 [color=blue]Glaive: 9.5[/color] 21 [color=blue]Glaive: 9.5[/color]
22 [color=blue]Dagger: 7.5[/color] 22 [color=blue]Dagger: 7.5[/color]
23 Firewalker: 7 23 Firewalker: 7
24 Grizzly: 6 24 Grizzly: 6
25 [color=lightblue]Scythe: 5[/color] 25 [color=lightblue]Scythe: 5[/color]
26 [color=blue]Flea: 5[/color] 26 [color=blue]Flea: 5[/color]
27 Penetrator: 4 27 Penetrator: 4
28 Crabe: 4 28 Crabe: 4
29 [color=lightblue]Halberd: 4[/color] 29 [color=lightblue]Halberd: 4[/color]
30 [color=red]Flail: 4[/color] 30 [color=red]Flail: 4[/color]
31 [color=green]Convict: 4[/color] 31 [color=green]Convict: 4[/color]
32 [color=yellow]Recluse: 3.5[/color] 32 [color=yellow]Recluse: 3.5[/color]
33 [color=green]Constable: 3[/color] 33 [color=green]Constable: 3[/color]
34 Roach: 3 34 Roach: 3
35 [color=pink]Placeholder: 3[/color] 35 [color=pink]Placeholder: 3[/color]
36 Reaper: 2 36 Reaper: 2
37 [color=pink]Venom: 2[/color] 37 [color=pink]Venom: 2[/color]
38 Hammer: 2 38 Hammer: 2
39 [color=purple]Thug: 2[/color] 39 [color=purple]Thug: 2[/color]
40 [color=blue]Scorcher: 2[/color] 40 [color=blue]Scorcher: 2[/color]
41 [color=red]Vandal: 2[/color]
41 [color=yellow]Rocko: 1.5[/color] 42 [color=yellow]Rocko: 1.5[/color]
42 [color=blue]Bandit: 1[/color] 43 [color=blue]Bandit: 1[/color]
43 Leveler: 1 44 Leveler: 1
44 [color=pink]Racketeer: 1[/color] 45 [color=pink]Racketeer: 1[/color]
45 [color=purple]Jack: 1[/color] 46 [color=purple]Jack: 1[/color]
46 [color=purple]Goliath: 1[/color] 47 [color=purple]Goliath: 1[/color]
47 Infiltrator: 1 48 Infiltrator: 1
48 [color=yellow]Spectre: 1[/color] 49 [color=yellow]Spectre: 1[/color]
49 [color=green]Conjurer: 1[/color] 50 [color=green]Conjurer: 1[/color]
50 Outlaw: 1 51 Outlaw: 1
51 [color=green]Weaver: 1[/color] 52 [color=green]Weaver: 1[/color]
52 [color=red]Archangel: 1[/color] 53 [color=red]Archangel: 1[/color]
53 [color=pink]Dominatrix: 1[/color] 54 [color=pink]Dominatrix: 1[/color]
54 [color=red]Gremlin: 1[/color] 55 [color=red]Gremlin: 1[/color]
55 [color=red]Crasher: 1[/color] 56 [color=red]Crasher: 1[/color]
56 Pillager: 1 57 Pillager: 1
57 [color=yellow]Buoy: 1[/color] 58 [color=yellow]Buoy: 1[/color]
58 [color=blue]Duck: 1[/color] 59 [color=blue]Duck: 1[/color]
59 [color=lightblue]Panther: 1[/color] 60 [color=lightblue]Panther: 1[/color]
60 [color=red]Vandal: 2[/color] 61 [color=red]Tarantula: 1[/color]
61 [color=purple]Hermit: .5[/color] 62 [color=purple]Hermit: .5[/color]
62 [color=lightblue]Ravager: .5[/color] 63 [color=lightblue]Ravager: .5[/color]