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Warcraft 3 already addressed this problem through the use of [b]subgroups.[/b] When you band-box select multiple units, you can select up to 12, but clicking each and every one just to use their many unique abilities or give them individual commands can get a little tedious that way. So, the game automatically separates all units in a selection into groups based on unit type, and then lets you quickly cycle through subgroups by pressing the Tab key. In this way, you can have your Paladin cast Holy Light, then immediately switch to Priests to cast Dispel Magic to destroy some Skeleton Warriors, and then switch to Sorceresses to cast Polymorph on the undead heavy units, all in about a second.
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1 |
Warcraft 3 already addressed this problem through the use of [b]subgroups.[/b] When you band-box select multiple units, you can select up to 12, but clicking each and every one just to use their many unique abilities or give them individual commands can get a little tedious that way. So, the game automatically separates all units in a selection into groups based on unit type, and then lets you quickly cycle through subgroups by pressing the Tab key. In this way, you can have your Paladin cast Holy Light, then immediately switch to Priests to cast Dispel Magic to destroy some Skeleton Warriors, and then switch to Sorceresses to cast Polymorph on the undead heavy units, all in about a second.
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2 |
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3 |
Can
we
do
something
similar
in
ZK?
I
know
we
have
units
separated
into
unit-type
groups
already,
but
perhaps.
.
.
a
new
control
group
scheme
of
sorts,
with
units
being
assigned
to
"Prime"
control
groups
(
1
to
0)
normally,
but
then
you
can
also
assign
subgroups
to
those
same
units?
So
when
you
had
multiple
Warriors,
@SnuggleBass,
you
would
first
select
your
Warrior
prime
group,
then
switch
between
your
"squads"
that
you
set
to
different
subgroups
earlier.
There
could
even
be
a
keybindable
command
where
you
select
a
unit,
issue
a
keyboard
command
and
then
select
all
units
that
belong
to
that
subgroup.
|
3 |
Can
we
do
something
similar
in
ZK?
I
know
we
have
units
separated
into
unit-type
groups
already,
but
perhaps.
.
.
a
new
control
group
scheme
of
sorts,
with
units
being
assigned
to
"Prime"
control
groups
(
1
to
0)
like
we
do
now,
but
then
you
can
also
assign
subgroups
to
units?
So
when
you
had
multiple
Warriors,
@SnuggleBass,
you
would
first
select
your
Warrior
prime
group,
then
switch
between
your
"squads"
that
you
set
to
different
subgroups
earlier.
There
could
even
be
a
keybindable
command
where
you
select
a
unit,
issue
a
keyboard
command
and
then
select
all
units
that
belong
to
that
subgroup.
|
4 |
\n
|
4 |
\n
|
5 |
And for the creation of these subgroups to begin with, all you would need to do is add another keybind command. Just bandbox-select the units you want, issue the keyboard command, and [b]boom,[/b] all those units just got added to a subgroup; whether or not they were already in a "Prime" control group to begin with. In this way, you could fine-tune your control so you wouldn't have to play select/deselect with all the units you had in a control group. Using the keybind command multiple times could change the subgroup for you, too, so tapping it once is one subgroup, two is another, and so on.
|
5 |
And for the creation of these subgroups to begin with, all you would need to do is add another keybind command. Just bandbox-select the units you want, issue the keyboard command, and [b]boom,[/b] all those units just got added to a subgroup; whether or not they were already in a "Prime" control group to begin with. In this way, you could fine-tune your control so you wouldn't have to play select/deselect with all the units you had in a control group. Using the keybind command multiple times could change the subgroup for you, too, so tapping it once is one subgroup, two is another, and so on.
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