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Feature Request: More Precision For Mass Selection

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Date Editor Before After
4/3/2017 5:24:27 AMUSrankSetokaiva[IVL] before revert after revert
Before After
1 Warcraft 3 already addressed this problem through the use of [b]subgroups.[/b] When you band-box select multiple units, you can select up to 12, but clicking each and every one just to use their many unique abilities or give them individual commands can get a little tedious that way. So, the game automatically separates all units in a selection into groups based on unit type, and then lets you quickly cycle through subgroups by pressing the Tab key. In this way, you can have your Paladin cast Holy Light, then immediately switch to Priests to cast Dispel Magic to destroy some Skeleton Warriors, and then switch to Sorceresses to cast Polymorph on the undead heavy units, all in about a second. 1 Warcraft 3 already addressed this problem through the use of [b]subgroups.[/b] When you band-box select multiple units, you can select up to 12, but clicking each and every one just to use their many unique abilities or give them individual commands can get a little tedious that way. So, the game automatically separates all units in a selection into groups based on unit type, and then lets you quickly cycle through subgroups by pressing the Tab key. In this way, you can have your Paladin cast Holy Light, then immediately switch to Priests to cast Dispel Magic to destroy some Skeleton Warriors, and then switch to Sorceresses to cast Polymorph on the undead heavy units, all in about a second.
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3 Can we do something similar in ZK? I know we have units separated into unit-type groups already, but perhaps. . . a new control group scheme of sorts, with units being assigned to "Prime" control groups ( 1 to 0) normally, but then you can also assign subgroups to those same units? So when you had multiple Warriors, @SnuggleBass, you would first select your Warrior prime group, then switch between your "squads" that you set to different subgroups earlier. There could even be a keybindable command where you select a unit, issue a keyboard command and then select all units that belong to that subgroup. 3 Can we do something similar in ZK? I know we have units separated into unit-type groups already, but perhaps. . . a new control group scheme of sorts, with units being assigned to "Prime" control groups ( 1 to 0) like we do now, but then you can also assign subgroups to units? So when you had multiple Warriors, @SnuggleBass, you would first select your Warrior prime group, then switch between your "squads" that you set to different subgroups earlier. There could even be a keybindable command where you select a unit, issue a keyboard command and then select all units that belong to that subgroup.
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5 And for the creation of these subgroups to begin with, all you would need to do is add another keybind command. Just bandbox-select the units you want, issue the keyboard command, and [b]boom,[/b] all those units just got added to a subgroup; whether or not they were already in a "Prime" control group to begin with. In this way, you could fine-tune your control so you wouldn't have to play select/deselect with all the units you had in a control group. Using the keybind command multiple times could change the subgroup for you, too, so tapping it once is one subgroup, two is another, and so on. 5 And for the creation of these subgroups to begin with, all you would need to do is add another keybind command. Just bandbox-select the units you want, issue the keyboard command, and [b]boom,[/b] all those units just got added to a subgroup; whether or not they were already in a "Prime" control group to begin with. In this way, you could fine-tune your control so you wouldn't have to play select/deselect with all the units you had in a control group. Using the keybind command multiple times could change the subgroup for you, too, so tapping it once is one subgroup, two is another, and so on.