1 |
Am I the only one who likes rogues? They got decent damage, range and some AOE. Only missile speed is kinda slow, but that's skirmisher for you. I'd choose rogues over rockos any day. With cover of aegis they serve as a closer-range artilery as well getting rid of porc very well. Hitting under feet due to aoe they are not that bad vs glavies either. If you want to buff it, I'd give it slighly faster projectile for start.
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1 |
Am I the only one who likes rogues? They got decent damage, range and some AOE. Only missile speed is kinda slow, but that's skirmisher for you. I'd choose rogues over rockos any day. With cover of aegis they serve as a closer-range artilery as well getting rid of porc very well. Hitting under feet due to aoe they are not that bad vs glavies either. If you want to buff it, I'd give it slighly faster projectile for start.
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2 |
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2 |
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3 |
An interesting nerf for Scalpel would be ~0.5 sec delay of "trackig" before missiles leave the unit, during which Scalpel has to have its enemies in 1.1x its range at end of that delay to shoot. Also they could have a bit faster missiles but shoot in higher arc (so it's even more difficult to hit incoming glavies and scorchers). In those scenarios some riot unit would be a must have to protect them against raiders.
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3 |
An interesting nerf for Scalpel would be ~0.5 sec delay of "trackig" before missiles leave the unit, during which Scalpel has to have its enemies in 1.1x its range at end of that delay to shoot. Also they could have a bit faster missiles but shoot in higher arc (so it's even more difficult to hit incoming glavies and scorchers). In those scenarios some riot unit would be a must have to protect them against raiders.
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4 |
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5 |
It would make them slighlty less offensive, more defensive tool, easier to rush with raiders.
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5 |
It would make them slighlty less offensive, more defensive tool, easier to rush with raiders.
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6 |
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7 |
I agree that even after nerfs hoover AA is still superior to all mobile AAs.
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7 |
I agree that even after nerfs hoover AA is still superior to all mobile AAs.
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8 |
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9 |
I'd also like to point out that Halberd is ridiculous for its price, it counters so many things, does not give a fuck about porc and is badass overall. They require some micro (hold fire and shoot priority targets when close) and that's the only thing that does prevent them from being outright OP. It's a brick of doom which shoots particles which hit like a brick to the face.
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9 |
I'd also like to point out that Halberd is ridiculous for its price, it counters so many things, does not give a fuck about porc and is badass overall. They require some micro (hold fire and shoot priority targets when close) and that's the only thing that does prevent them from being outright OP. It's a brick of doom which shoots particles which hit like a brick to the face.
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10 |
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11 |
And
mace
is
the
worst
riot
there
is,
partially
because
how
unwieldy
it
is
-
I'd
like
to
see
(
test)
mace
version
with
1.
5
higher
turning
speed
and
slightly
reduced
cost
(
400->370?)
.
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11 |
And
mace
is
the
worst
riot
there
is,
partially
because
how
unwieldy
it
is
-
I'd
like
to
see
(
test)
mace
version
with
1.
5
higher
turning
speed
and
slightly
reduced
cost
(
400->370?)
.
Also
I'd
really
like
more
sight
range
at
Mace.
If
it's
so
unwieldy
let
us
make
reactions
faster
giving
higher
los.
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12 |
From my experience ~5-7 daggers beat mace, which is ridiculous considering one is supposed to counter the other. No sane amount of glavies will kill warrior, or Scorchers Levelers, and Panthers Banisher (although I didn't test that) - considering all riders are coming from similar direction. You can see example of Mace sucking at my last game @B450792, 2 Maces were built, both did nothing (one died to Daggers, another died to skirmishers so no point is made here)
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