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[Souls wanted] Help make the Release Trailer!

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Date Editor Before After
3/21/2017 8:35:07 AMCZrankAdminLicho before revert after revert
Before After
1 We cannot really compete with AAA budgeted games at CGI. But this zenith thing is awesome, catches attention and creates a mystery. If it's follow by gameplay footage then its fine. . 1 We cannot really compete with AAA budgeted games at CGI. But this zenith thing is awesome, catches attention and creates a mystery. If it's followed by gameplay footage then its fine. .
2 \n 2 \n
3 Gameplay should focus on our strength, like units in actions, avoiding, running around, advancing and retreating in chaotic patterns etc.. We cannot match Supcom visuals and epic feel, but notice how its units are more or less static, while ZK can look very dynamic with much faster action, flashes, explosions etc.. 3 Gameplay should focus on our strength, like units in actions, avoiding, running around, advancing and retreating in chaotic patterns etc.. We cannot match Supcom visuals and epic feel, but notice how its units are more or less static, while ZK can look very dynamic with much faster action, flashes, explosions etc..
4 \n 4 \n
5 Combine that with some cool scene like amphib attack, sumo or even some silly newton stuff and it's done imo. 5 Combine that with some cool scene like amphib attack, sumo or even some silly newton stuff and it's done imo.
6 \n 6 \n
7 Even if people move the video slider during the zenith thing they will move it to action and the zenith just makes the game look more pro and polished. 7 Even if people move the video slider during the zenith thing they will move it to action and the zenith just makes the game look more pro and polished.