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1v1 meta is broken

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Date Editor Before After
3/21/2017 6:54:13 AMPLrankOrfelius before revert after revert
Before After
1 Imo there isn't a way to fix Scalpel. If you hit it too much with a nerf axe then it will just be useless overall. You can't make it more vunerable to certain units because it's missiles can attack every land unit and hit it while also having relatively big range and alpha. One of these things would have to go... except that these specific characteristics basically make up Scalpel itself: 1 Imo there isn't a way to fix Scalpel. If you hit it too much with a nerf axe then it will just be useless overall. You can't make it more vunerable to certain units because it's missiles can attack every land unit and hit it while also having relatively big range and alpha. One of these things would have to go... except that these specific characteristics basically make up Scalpel itself:
2 If you increase rate of fire and lower damage you get something between Banisher and Slasher. 2 If you increase rate of fire and lower damage you get something between Banisher and Slasher.
3 If you take away the tracking missiles you get a Rouge. 3 If you take away the tracking missiles you get a Rouge.
4 If you take away range you get a worse Leverer. 4 If you take away range you get a worse Leverer.
5 \n
6 Oh and yeah Flail is just ridiculous. Not only it is a best AA in the game period because of its range and alpha but also because it is really tanky thus very hard to snipe early on (also fast and has hover pathing). I remember that once I attempted a relatively successful Banshee rush and then I made one Wasp and tried expanding. Then I wanted to go for a killing blow but there was a Flail and I couldn't do anything to it. ANYTHING. It even drove trough a 2 llts to kill my wasp and these llts did no damage to it at all.