Post edit history
Buildable coms
Before | After | ||
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1 | To please the crowd who want role-playing in the game, perhaps limit the number of commanders to one, not counting additional commanders got from team imbalance or unit sharing. Make it cheap enough to be cost-effective and/or buildable by constructors. | 1 | To please the crowd who want role-playing in the game, perhaps limit the number of builable commanders to the commanders the player lost. Make it cheap enough to be cost-effective and/or buildable by constructors. |