Post edit history
Constructor Buildable Light Transports?
Before | After | ||
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1 | I think this makes map terrain and unit speeds less relevant in general. I am very dubious that it will make the game more interesting or fun. | 1 | I think this makes map terrain and unit speeds less relevant in general. I am very dubious that it will make the game more interesting or fun. |
2 | \n | 2 | \n |
3 | Also, a public service announcement: The reason why multi-unit transports are not in the game is AFAIK not because any dev thinks they are a bad idea, and not because devs can't come up with a good design - it's mostly because they are non trivial to implement. | 3 | Also, a public service announcement: The reason why multi-unit transports are not in the game is AFAIK not because any dev thinks they are a bad idea, and not because devs can't come up with a good design - it's mostly because they are non trivial to implement. |
4 | \n | ||
5 | I would be careful about learning the wrong lesson from Djinn. Under the right circumstances (e.g. a large and broad map where it's awkward to move from one front to another, like Akilon Wastelands) Djinn is pretty gamechanging even at 800 metal. |