Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Constructor Buildable Light Transports?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/10/2017 7:27:55 AMAUrankAdminAquanim before revert after revert
3/10/2017 7:23:28 AMAUrankAdminAquanim before revert after revert
3/10/2017 7:23:11 AMAUrankAdminAquanim before revert after revert
Before After
1 I think this makes map terrain and unit speeds less relevant in general. I am very dubious that it will make the game more interesting or fun. 1 I think this makes map terrain and unit speeds less relevant in general. I am very dubious that it will make the game more interesting or fun.
2 \n 2 \n
3 Also, a public service announcement: The reason why multi-unit transports are not in the game is AFAIK not because any dev thinks they are a bad idea, and not because devs can't come up with a good design - it's mostly because they are non trivial to implement. 3 Also, a public service announcement: The reason why multi-unit transports are not in the game is AFAIK not because any dev thinks they are a bad idea, and not because devs can't come up with a good design - it's mostly because they are non trivial to implement.
4 \n
5 I would be careful about learning the wrong lesson from Djinn. Under the right circumstances (e.g. a large and broad map where it's awkward to move from one front to another, like Akilon Wastelands) Djinn is pretty gamechanging even at 800 metal.